Technically we're 6 years and a day plus change at this point, but close enough
Usually we try to celebrate with an event in late September, but my schedule is a little out of whack these days and I'm still poking at a little surprise I'm hoping will be ready in time. We also have our regular monthly play tests now so pushing out the celebration to the regular time that happens, which will be Saturday October 7th at noon eastern US.
That's also just a couple days before GitHub Universe and then the GSOC Mentor Summit happen over in the Sillicon Valley area, where no less than 4 of us will meet in person
The first in a series of blog posts about the products of GSOC has also been published, on @Nihal...
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I won't be able to do the release justice with a single post, and nobody would read it anyway due to the length
Here I am simply going to highlight a few very visible changes and do an overview of new modules. The engine changes are massive but may not impact content as much as module changes do.
See the release page on GitHub for a game zip to download or use our trusty game launcher. One of the GSOC projects also resulted in a saved world to bundle with the game you can load into for a...Views: 573Continue reading»
Jun 30, 2017
This coming Saturday is our regularly scheduled play test, as noted on the calendar. This will be the first test with a substantial amount of GSOC work included - I expect we'll be testing @Nihal Singh's exploration world some, @Shine's combat stuff, and so on I hope as many of our GSOC students as possible will make it, even if you're not working on playable content it would be nice to do a show-and-tell per project.
Hopefully late Friday and during Saturday we'll merge some more stuff and have about everything big ready for an Alpha 8 release. Maybe a week or two to iron out any major issues then release. I'm in a weird time flux myself right now so it is hard to make predictions (got...Views: 648Continue reading»
So at long last the GSOC 2017 has formally started and our students are off
Some already have results to show either from being done with exams early, having done some pre-GSOC work during the bonding period, or from planning an early start with something else in the way later in summer.
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May 1, 2017
Our regularly scheduled play test is Saturday May 6th and will start around noon US Eastern Time (you can subscribe to our calendar and probably get converted times that way). Details on the build to use will be posted here closer to the event
The GSOC slot requests have been submitted to Google, who will announce the awarded projects on May 4th, so just a couple of days before the play test. This should let us throw in a feedback session during the play test for any interested students (and/or mentors) for suggesting things we could do better and ask why a proposal made it or didn't make it.
In the meantime don't worry, be happy! Focus on your studies and May the Fourth be with you! If you like check out the latest post in...Comments: 2 Views: 1032Continue reading»
Been a long time coming but Alpha 7 has been released! It is fairly stable though it has a few annoying known issues, like food not working right and crouching being problematic in multiplayer. Food & Drink are already way better now in the Omega 704 develop build, which is what we'll be using for the monthly play test starting in about 11 hours from this post.
Changes in Alpha 7 are covered via issues in a milestone on GitHub and via commit...Comments: 2 Views: 1117Continue reading»
Mar 25, 2017
Th application period for the Google Summer of Code has just started (March 20), and now students can work on their proposal until April 3. This is an exciting time for both us and the students, as we are really curious about all the topics, project ideas, and summer plans!
Be sure to work on your first draft early and collect feedback from other students and mentors. It is your decision if you want to share your document with others, but I can only recommend it as it usually improves its quality. If you are ready to receive "official" feedback from mentors just submit a proposal draft through the GSOC website - preferably as Google Doc. That way, we can easily provide feedback, annotations, etc.
If you want to learn...Views: 617Continue reading»
Short notice one here since @xtariq figured out some more fixes for NeoTTA that could use a round of multiplayer testing, including a rework of the effects (buffs etc) system and a bunch of fixes to equipment when in multiplayer.
Aiming to start around 1 pm ET but will likely go all afternoon and be around earlier. Will be preparing the build Saturday and will update this thread + IRC + Discord and all the places when the build is ready and the server updated
This might also be a good opportunity for our prospective GSOC students to check out a multiplayer session as well as discuss if any good topics come up.
Finally after all that maybe we can finally release Alpha 7 so if anybody wants to chip in further with...Comments: 3 Views: 1005Continue reading»
Our monthly play test event starts in about 11 hours but goes pretty much for the remainder of the day as long as there are people around to help play and test things
The event server is available although I'll probably reset it closer to the start time. May also reset or reconfigure throughout the day. Other options is our Tekkit Classic server (same host), which may admittedly also need a restart/reset or other games like ARK: Survival Evolved if anybody is interested in checking it out. Some very good creature system inspiration in there.
Also, in case somebody hasn't noticed...Views: 1029Continue reading»
Jan 21, 2017
Prizes for GCI 2016 haven't even been finalized yet, but there is no rest for the weary, it is time to start prep for GSOC 2017!
The timeline has been posted, summarizing here below:
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- Jan 19th - org apps open (dev meeting Jan 21st to discuss doable ideas)
- Feb 9th - org app deadline
- Feb 27th - accepted orgs published
- March 20th - student apps open
- April 3rd - student app deadline
- May 4th - accepted proposals published
- May 30th - coding starts!
- June 20th - eval phase 1 deadline
- July 28th - eval phase 2 deadline
- August 29th - student deadline
Participating in Google Summer of Code this year was a pleasure! We awaited the announcement of organizations with anticipation, and were very excited to be part of it as a first time org. Everyone was eager to help and we were happy to see so much commitment and dedication by mentors, community members, and, most of all, students! I want to say a huge "Thank You" to everyone involved.
Our Goals with GSOC
To say we had particular goals in mind with GSoc is a bit of a stretch.Of course we had some "big ideas" floating around, taken from a wide range of areas: From fancy rendering and 3D wizardry, over game play features and background simulations, to developer tools and...Comments: 8 Views: 2264Continue reading»
We got into Google Code In for this year after our successful journey through Google Summer Of Code 2016.
In short GCI is GSOC for pre-university students, target age range 13-18, with much smaller tasks. It is more about introducing students to the idea of open source, be it for coding, artwork, documentation, quality assurance, or just learning about interesting communities like ours.
Students start being able to pick up tasks this Monday, November 28th. We've got 8 mentors at this point and could use more. The work is easy, expect mostly helping students get set up to run from source, answering simple questions, and so on
In advance of GCI starting I'd like to...Comments: 4 Views: 1624Continue reading»
In lieu of releasing Alpha 6 for tomorrow's multiplayer test I've decided to just mark the latest Omega zip from the develop branch as what we'll aim to use. There are some outstanding issues I'm reluctant to leave in for a stable release.
On top of that I still only just got back from a week's vacation and only made it through about a thousand emails so far, along with getting the "unread" marker off most the PRs and issues updated since last. Still need to catch up with forum, Slack, other social media, and so on ...
To get a feeling for what is in this build vs. Alpha 5 check out the closed issues in the...Views: 1480Continue reading»
I'll be heading out of town both this weekend Oct 15 - 16th for attending a wedding then Oct 26 - Nov 1st for GSOC's Mentor Summit (woo). While away my time will be limited, and it has become limited already after my sabbatical ended.
I'm falling behind on reviewing and merging PRs already now, we were just at 15 earlier today which I think is a new record. Need help! For those able to please jump in when available and merge when happy. Just add the PR and any associated issue to the active milestone (Alpha 6 at the moment)
That should probably be another one of the roles - PR review and merging. We get some of it now (especially review), but need more merging from others than just me.
In...Comments: 5 Views: 1341Continue reading»
Everybody loves meetings, right?
Okay, so maybe there'll also be cake. Virtual cake, at least. Maybe cookies. And a cheese wheel. With some game playing too!
Much delayed like everything involving me these days, but I've finally gotten enough suggestion threads up to focus on running a dev meeting + play session to do some discussion and celebrate Terasology's 5th birthday. Assuming this coming Saturday October 8th is good with enough people, anyway. Would roughly start at the beginning of our office hours visible on our calendar (11 am Eastern Time US) but probably start with discussion around noon then we'll see how long we go.
I'll try to launch a server...Comments: 3 Views: 1554Continue reading»
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