1. We got into Google Code-In again this year and have more mentors and higher expectations than last year - it should be a blast, and a whirlwind of activity! If anybody already familiar with our code and community wants to volunteer as a mentor let me know. Otherwise just hang out on IRC and there will be plenty of questions!

    The program opens up to students Tuesday November 28th and just a few days later we'll have our December play test, on Saturday the 2nd at noon eastern time. Our expectation is that we'll release Alpha 9 shortly before GCI starts and use that build.

    Over this coming weekend is the Minecraft-convention-inside-Minecraft "BTM" which...
  2. Technically we're 6 years and a day plus change at this point, but close enough :)

    Usually we try to celebrate with an event in late September, but my schedule is a little out of whack these days and I'm still poking at a little surprise I'm hoping will be ready in time. We also have our regular monthly play tests now so pushing out the celebration to the regular time that happens, which will be Saturday October 7th at noon eastern US.

    That's also just a couple days before GitHub Universe and then the GSOC Mentor Summit happen over in the Sillicon Valley area, where no less than 4 of us will meet in person :D

    The first in a series of blog posts about the products of GSOC has also been published, on @Nihal...
  3. I won't be able to do the release justice with a single post, and nobody would read it anyway due to the length :)

    Here I am simply going to highlight a few very visible changes and do an overview of new modules. The engine changes are massive but may not impact content as much as module changes do.

    See the release page on GitHub for a game zip to download or use our trusty game launcher. One of the GSOC projects also resulted in a saved world to bundle with the game you can load into for a...
  4. This coming Saturday is our regularly scheduled play test, as noted on the calendar. This will be the first test with a substantial amount of GSOC work included - I expect we'll be testing @Nihal Singh's exploration world some, @Shine's combat stuff, and so on :) I hope as many of our GSOC students as possible will make it, even if you're not working on playable content it would be nice to do a show-and-tell per project.

    Hopefully late Friday and during Saturday we'll merge some more stuff and have about everything big ready for an Alpha 8 release. Maybe a week or two to iron out any major issues then release. I'm in a weird time flux myself right now so it is hard to make predictions (got...
  5. Our regularly scheduled play test is Saturday May 6th and will start around noon US Eastern Time (you can subscribe to our calendar and probably get converted times that way). Details on the build to use will be posted here closer to the event :)

    The GSOC slot requests have been submitted to Google, who will announce the awarded projects on May 4th, so just a couple of days before the play test. This should let us throw in a feedback session during the play test for any interested students (and/or mentors) for suggesting things we could do better and ask why a proposal made it or didn't make it.

    In the meantime don't worry, be happy! Focus on your studies and May the Fourth be with you! :D If you like check out the latest post in...
  6. Been a long time coming but Alpha 7 has been released! It is fairly stable though it has a few annoying known issues, like food not working right and crouching being problematic in multiplayer. Food & Drink are already way better now in the Omega 704 develop build, which is what we'll be using for the monthly play test starting in about 11 hours from this post.

    Changes in Alpha 7 are covered via issues in a milestone on GitHub and via commit...
  7. Th application period for the Google Summer of Code has just started (March 20), and now students can work on their proposal until April 3. This is an exciting time for both us and the students, as we are really curious about all the topics, project ideas, and summer plans!

    Be sure to work on your first draft early and collect feedback from other students and mentors. It is your decision if you want to share your document with others, but I can only recommend it as it usually improves its quality. If you are ready to receive "official" feedback from mentors just submit a proposal draft through the GSOC website - preferably as Google Doc. That way, we can easily provide feedback, annotations, etc.

    If you want to learn...
  8. Short notice one here since @xtariq figured out some more fixes for NeoTTA that could use a round of multiplayer testing, including a rework of the effects (buffs etc) system and a bunch of fixes to equipment when in multiplayer.

    Aiming to start around 1 pm ET but will likely go all afternoon and be around earlier. Will be preparing the build Saturday and will update this thread + IRC + Discord and all the places when the build is ready and the server updated :)

    This might also be a good opportunity for our prospective GSOC students to check out a multiplayer session as well as discuss if any good topics come up.

    Finally after all that maybe we can finally release Alpha 7 so if anybody wants to chip in further with...
  9. Our monthly play test event starts in about 11 hours but goes pretty much for the remainder of the day as long as there are people around to help play and test things :)

    The event server is available although I'll probably reset it closer to the start time. May also reset or reconfigure throughout the day. Other options is our Tekkit Classic server (same host), which may admittedly also need a restart/reset or other games like ARK: Survival Evolved if anybody is interested in checking it out. Some very good creature system inspiration in there.

    Also, in case somebody hasn't noticed...
  10. Prizes for GCI 2016 haven't even been finalized yet, but there is no rest for the weary, it is time to start prep for GSOC 2017!

    The timeline has been posted, summarizing here below:
    • Jan 19th - org apps open (dev meeting Jan 21st to discuss doable ideas)
    • Feb 9th - org app deadline
    • Feb 27th - accepted orgs published
    • March 20th - student apps open
    • April 3rd - student app deadline
    • May 4th - accepted proposals published
    • May 30th - coding starts!
    • June 20th - eval phase 1 deadline
    • July 28th - eval phase 2 deadline
    • August 29th - student deadline
    • September...
  11. Participating in Google Summer of Code this year was a pleasure! We awaited the announcement of organizations with anticipation, and were very excited to be part of it as a first time org. Everyone was eager to help and we were happy to see so much commitment and dedication by mentors, community members, and, most of all, students! I want to say a huge "Thank You" to everyone involved.

    Our Goals with GSOC
    To say we had particular goals in mind with GSoc is a bit of a stretch.Of course we had some "big ideas" floating around, taken from a wide range of areas: From fancy rendering and 3D wizardry, over game play features and background simulations, to developer tools and...
  12. We got into Google Code In for this year after our successful journey through Google Summer Of Code 2016.

    In short GCI is GSOC for pre-university students, target age range 13-18, with much smaller tasks. It is more about introducing students to the idea of open source, be it for coding, artwork, documentation, quality assurance, or just learning about interesting communities like ours.

    Students start being able to pick up tasks this Monday, November 28th. We've got 8 mentors at this point and could use more. The work is easy, expect mostly helping students get set up to run from source, answering simple questions, and so on :)

    In advance of GCI starting I'd like to...
  13. In lieu of releasing Alpha 6 for tomorrow's multiplayer test I've decided to just mark the latest Omega zip from the develop branch as what we'll aim to use. There are some outstanding issues I'm reluctant to leave in for a stable release.

    On top of that I still only just got back from a week's vacation and only made it through about a thousand emails so far, along with getting the "unread" marker off most the PRs and issues updated since last. Still need to catch up with forum, Slack, other social media, and so on ... :)

    To get a feeling for what is in this build vs. Alpha 5 check out the closed issues in the...
  14. I'll be heading out of town both this weekend Oct 15 - 16th for attending a wedding then Oct 26 - Nov 1st for GSOC's Mentor Summit (woo). While away my time will be limited, and it has become limited already after my sabbatical ended.

    I'm falling behind on reviewing and merging PRs already now, we were just at 15 earlier today which I think is a new record. Need help! For those able to please jump in when available and merge when happy. Just add the PR and any associated issue to the active milestone (Alpha 6 at the moment)

    That should probably be another one of the roles - PR review and merging. We get some of it now (especially review), but need more merging from others than just me.