Recent content by ContronThePanda

  1. ContronThePanda

    Machine Learning Research (GCI Task)

    I think I mentioned it briefly in the post, but here's a better explanation. Prior to the game's release, the developers would provide some training to the agents. Of course, actually playing the game for long enough would get really tedious, especially when training multiple agents, so much...
  2. ContronThePanda

    Machine Learning Research (GCI Task)

    I made some edits to the original, I hope that addresses all of your questions! :)
  3. ContronThePanda

    Machine Learning Research (GCI Task)

    Sources: http://ai-depot.com/GameAI/Learning.html https://link.springer.com/content/pdf/10.1007/s10994-006-8919-x.pdf http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.137.591&rep=rep1&type=pdf The first source is a brief overview of how machine learning could be used in game design and...
  4. ContronThePanda

    Suggested New Lesson Idea: Make a World Generator That Uses Biomes

    Name of the lesson: Make a World Generator That Uses Biomes Estimated length of the lesson (How many sessions? How many hours each?): 2-3 sessions of 4 hours each should be enough Target audience (age range): Teenagers Programming aspects taught: Figuring out how code works by reading it...
  5. ContronThePanda

    Suggested More Types of Chest

    One thing which Terasology lacks a lot of is storage. Beyond the Core chest, there are very few, if any, other blocks with inventories and no modules specifically focused on storing items. Because of this I think there should be a purely storage-based module to expand the possibilities of item...
  6. ContronThePanda

    PolyWorld Generator

    The PolyWorld module adds a terrain generator which generates a lot of islands using polygons as a base for the biome boundaries. There are a lot of cool biomes in this generator, including deserts, forests, plains, and tundras, all of which look great. The polygon-based generation pattern...
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