My recommendation is not to spawn a structurespawnitem but instead get a toolbox item. Via toolbox it is possible to get a structure template spawner that is an item with 3 T on it that spawns a structure template origin block on each click and can be reused. The toolbox also contains other...
Woudnl't it make sense to let regions be it's own tab so that when new stuff gets added nothing new need to be invented? e.g. what if someone adds for example a tab with characters?
The thing I plan next is to allow for selection of a model. So that players can select also the male variant of the model quaternious made.
My plan is to make it flexible so that it is easy to select other models. I am a fan of having a lot of small iterations that show something instead of...
HumanoidCharacters is a module that makes players in multiplayer look like humans and not just like some placeholders.
The goal for now is to get something going that is good enough for use and that can act as kind of tech demo for others that want to make other character visualizations.
The...
@TechnoPrometheus: That models would make nice character models.
I am currently looking for some models that are simple but different then minecraft to bring them into terasology.
I think it's really great that you have multiple head models already. So maybe we could allow the player to...
I am not sure if material assets that we currently have make much sense.
Material assets are typically just a link to the texture
There are some cases of materials that are just a single color
Color modification at runtime is not possible in a good way:
The normal material assets should not...
I pushed a new version to the repository:
The wall replacer works now properly in multiplayer
The recording of block addition/removal works now in multiplayer
I pushed a new version to the repository:
The player no longer can mine or build within the floor with the illusion blocks
The dungeon uses now the CobbleStone block which look like dungeon bricks. This allows for a clear difference between dungeon and environment
A new room has been added...
I pushed a new version to the repository with improvements to the wall replacer tool:
It is now possible to replace walls with water and lava
It is now possible to replace walls under water or under lava
It is now possible to replace the air infront of a wall.
This makes it possible to use the...
I finally wrote a tutorial for the MD5 animation exporter I have been using for the skeleton:
https://github.com/MovingBlocks/TeraMisc/blob/master/blender_addons/io_md5_exporter/tutorial/Tutorial.md
@glasz It would be cool if you could have a try on it. If you find any errors or feel that...