Recent content by Matt Helliwell

  1. M

    Kotlin Modules?

    I've got it going - I've added the package "kotlin.jvm.internal" to ExternalApiWhitelist#PACKAGES and added the Kotlin libs as a dependency to the engine project. That'll allow me to carry on prototyping my module. Once I've understood things a bit better I can create a pull request for the...
  2. M

    Kotlin Modules?

    Thanks. I shall poke around a bit and see what I can come up with.
  3. M

    Kotlin Modules?

    Has anyone successfully got a module developed in Kotlin? I'm trying to write a Kotlin world generator(I have enough of Java a work!). The module builds ok but when run the game I get the error below. I've played around adding Kotlin dependencies on the PC and Engine projects but without any...
  4. M

    Really really big worlds?

    I do and they clearly have access to more accurate building data than I've got for the UK :-(
  5. M

    Really really big worlds?

    Thanks. I'd be reading from a mixture of Ordnance Survey data and Open Street Map data, both a vector data rather than rasters. I did something similar with Minecraft but was able to pre-generate the map so I didn't have to worry about performance etc too much. It took up 3.5TB in the end. I'll...
  6. M

    Really really big worlds?

    Having come from Minecraft, I've just started looking at Terasology. In Minecraft I've programmatically generated a large world - it takes 3.5TB on the disk. (It's actually a 1:1 scale map of Great Britain, complete with houses, rivers etc etc). Would it be possible to generate something...