Recent content by pencilcheck

  1. pencilcheck

    Inactive Preview Renderer

    Hey, yea it has been a long time since I have done this .. more than 2 years!!! Time sure flies by. Well I can't be committing any more time for this project anymore, maybe have someone else take over it? Been busy working these days. How about you?
  2. pencilcheck

    Inactive Preview Renderer

    This change has been pushed to my github branch here.
  3. pencilcheck

    Inactive Preview Renderer

    Finally, after a few hours of work: Ok, what you are seeing here is two separate things. I used a miniaturization tool to create a small model of the area I have chosen, which is on one of the blocks to the right. And the other one that faces towards us and right next to our toolbar is the...
  4. pencilcheck

    What it means to be a boatman ...

    Sure, I will find a time to put up a incubator thread. That tracks you posted certainly looks really cool.
  5. pencilcheck

    Inactive Preview Renderer

    is this good enough for a start?
  6. pencilcheck

    Branches, Forks, Clones? oh my

    Try something like `git remote -v` And see the output, you might be able to tell which alias (such as origin) is pointed to
  7. pencilcheck

    is wishing everyone a merry christmas ;)

    is wishing everyone a merry christmas ;)
  8. pencilcheck

    Inactive Procedural Architecture Grammar

    I would like to try it out sooner, but I wonder if it is possible to collaborate on placing block collection structure? Right now I am getting to the point where I need a system to handle blocks to build dynamic structure out of functional block collections. And what you are tackle could be...
  9. pencilcheck

    Never Before Seen Blocks for Terasology

    Awesome drawing skill you got there :P Cool, now we could just make a track block and place it in the world and Voilà!, we have tracks :)
  10. pencilcheck

    Future GUI

    Is there any significance to make GUI management different from entity framework? I think entity framework is fantastic, where you can have some singleton managers, and components, system to handle different parts of system. Why can't we just apply this model and slap it on GUI? For example...
  11. pencilcheck

    What it means to be a boatman ...

    Yes. PAG is a completely different thing. PAG aims to use rules to generate procedural structures as part of the static world. What we want is here is to generate dynamic structures in real time, so since the blocks go out of places and has to be somewhat interactive, they made out of special...
  12. pencilcheck

    What it means to be a boatman ...

    Hey everyone, I'm excited to share my progress on locomotive blocks. :omg: Locomotive blocks are blocks that could move by itself with infinite energy source, and could be controlled by a player. Have you ever thought about crossing the river on a dark, moonless night? Think again ...
  13. pencilcheck

    你們好

    Yes, trees are generated and so are the other stuff in the world. But what I mean is that I want to be able to group certain blocks that fit into an existing blueprint (PAG?) into one unit for players to interact with at appropriate levels. For example, players can select and focus on a tree as...
  14. pencilcheck

    你們好

    Hey Skaldarnar :) No problem, I will try to avoid that as much as possible if I could. I saw your PAG spec. It was pretty cool stuff. Love about how there is even a paper for that :p How can I play with your PAG stuff? Is it pulled yet? Do you mean to be able to place/store a structure, like...
  15. pencilcheck

    你們好

    I just had a chat with Immortius, and touched on the current status of the Physics Arch. Seems like he is not quite content with what the current Arch right now, and he said he will be taking care of it once Combat system is pulled. Combat system! Can't wait for a lightsaber fight in TS :3 I...
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