Recent content by tdgunes

  1. tdgunes

    GSOC 2016 - DONE!

    @manu3d: Got it on 29th, missing 3.99$ :cry: probably due to Turkish banks :thumbsdown:
  2. tdgunes

    Directed Acyclic Graph based Rendering Pipelines

    From *GSOC* abstract: (whole project proposal can be read from here. DAG (Directed Acyclic Graph) pipelines for Terasology, is an extensive refactor of the current rendering engine of Terasology. While refactors are primarily considered to make the implemented code much cleaner and efficient...
  3. tdgunes

    GSOC 2016 - DONE!

    Personally, I think both cervator and rzats recommendations are very nice. But more particularly: Core forum thread - I was thinking about writing periodical reports especially on my blog. But it would be great to keep all relevant stuff at the same place. For keeping a personal record, I want...
  4. tdgunes

    Contributor Hello everyone!

    @manu3d: I thought it would be maybe much faster to do our discussion via IRC or Slack. No problem! :-). For contributions, I am trying to get familiar with the organisation of rendering engine. Up till now, I think it's straightforward and fairly nicely done in scope of clean coding. With help...
  5. tdgunes

    Contributor Hello everyone!

    Hello everyone, Thanks for the warm welcome and the badge :). @manu3d, I was a little busy last week, I will be checking out WorldRendererImpl this week. It seems like before getting into the issue that I mentioned, there seems to be a significant amount of refactor needed in the rendering...
  6. tdgunes

    Contributor Hello everyone!

    Name: Taha Doğan Güneş Social: tdgunes Github: github.com/tdgunes Twitter: twitter.com/tdgunes Blog: tdgunes.org From: Eskisehir, Turkey, currently computer science student in Ozyegin University, Istanbul, Turkey. Skills / Tools: Programming languages: Java, C++/C, Objective-C, Swift, Python...