Recent content by Thomas

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    Entity Contribution

    I didn't forget to integrate the loader, I am simply in exams period so time is scarce :)
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    Entity Contribution

    I made the necessary class to the Mesh : https://github.com/personne13/Terasology/tree/develop/src/main/java/org/terasology/rendering/assets/skeletalmesh But I didn't understand everything to the class concept (it's more like a structure) and to the java synthax. I need a validation/correction...
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    Entity Contribution

    Ok thanks can we speak by skype to have more interaction ? I have a few questions :)
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    Entity Contribution

    I don't use any library for the 3d in the editor, and model's caracteristics are really basic (translation, rotation) so I would be surprised if there's no an equivalent in lwjgl, I think it should be simple to make a loader in game :)
  5. T

    Entity Contribution

    So I'm ok to make an export to md5 file with pre-calculated frames, or implementing a adaptated loader in Terasology, keeping the periodic concept :) The first option is more conventional, but I certainly need more time to make (a week aproximatively) The second way should take to me 4-5 hours...
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    Entity Contribution

    To me, the editor loses interest because it doesn't take much size thanks to really basic animations, if I make an export to md5 model, there will be basic animation with much data used. So I could make an export (I think it should take to me less than a week), but the tools like blender seem...
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    Entity Contribution

    For the skeletal meshes, I think I could export/import .mclmdl format to MD5, because this is the same principle. However, the MD5 format uses a different way to animate models : for each animation, the editor saves it in a file, with vertex coordinates for each frame (24 by seconds generally)...
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    Entity Contribution

    My model is saved in a format I created for : with the .mclmdl extension (minecraft-like model), you can see the syntax on the files on the repository (They are saved with ASCII characters, so you can open them as a .txt file). The principle is simple : Number of members on the model File for...
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    Entity Contribution

    Hello Cervator ! I forget this in my first message ! :)
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    Entity Contribution

    Name: Thomas Social: https://github.com/personne13, http://www.youtube.com/user/MinecraftlikeC From: Marseille, France Skills / Tools: I'm just 18, so I've didn't made many projects, and only personal ones. I learned alone C language 3 years ago, and it's the only language I know. I know a...
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