Recent content by UberWaffe

  1. UberWaffe

    Game balance and longevity

    Given how diverse and personal the concept of "this is fun" is, this is a very difficult question to answer. Since people have already voiced opinions about "short-lived" modes (ex: L&S) vs. "long-term" (ex: Steam Fortress), vs. "Career" (ex: WoW), I'll take a stab at my usual verbal diarrhea...
  2. UberWaffe

    Implementation Tasks

    Sorry for the slow response time. Cervator: Yes, I figured location X,Y,Z can be grabbed from an entity/block/anything and passed to the function. nh_99: Have not spent much time on the internet the past two months. Got several things eating up my (short) attention span. But here is an...
  3. UberWaffe

    Archived Assembly Table - A take on crafting

    I like it. One thing Minecraft proved was that, as content expands and the recipe count increases, people quickly seek ways to avoid having to remember all the recipe patterns. (See mods like NotEnoughItems a.k.a NEI) Having only to remember at what sort of assembly table / thing you craft a...
  4. UberWaffe

    World Generation

    Marcin Sciesinski I imagined the TimeOfDay to essentially be the same as "What is my current rotation angle around my own axis?" Mainly because I envisioned that you would require that information to properly query what your point of view is. A simple float would likely suffice, except that I...
  5. UberWaffe

    World Generation

    Still busy reworking the design to fit the entity & component & system approach. Certainly makes a lot more sense, since it quickly becomes apparent how much re-use you get out of generic classes. Also, utterly surprisingly, nearly exactly how we approach and program industrial control systems...
  6. UberWaffe

    World Generation

    I've only started glancing at the Terasology code, since for iteration 1 I was mainly aiming at just fleshing out an idea of how it would all fit together. (I.e. "what bits do we have and what can they do?" irrespective of how exactly it is best programmed). I've just started with iteration 2...
  7. UberWaffe

    World Generation

    At the moment I am approaching the whole world data structure from the point of the player's view. So that the way the data is stored is the way it 'appears' to the player how things are orbiting. (I.e. even in real life we talk about the sun 'rising' and 'setting' in the 'east' and 'west' even...
  8. UberWaffe

    World Generation

    I've currently have universe changed into Teraverse.:whistle: Kinda gets the point across that it is 'everything', but also hints at the fact that it is not by default your 'normal' reality.:pinkiecrazy: Also, I'm busy drawing up a spreadsheet of all the variables and methods for the various...
  9. UberWaffe

    World Generation

    Variables and methods that describe what the world looks like. I.e. the ability to pick which algorithms are used for what (within reason), and supply them with input parameters to obtained tweaked results for the world. Ex: An ocean world would increase the amount of surface that is water...
  10. UberWaffe

    World Generation

    Design has slowed between me being back on site, getting some new games, and some new books. So, only MoSCoW for now. Have to still design the data structure. World Generation: Pretty straight forward requirements. Hopefully the detailed data structure will be more interesting.
  11. UberWaffe

    SleekoNiko

    Welcome aboard!:thumbsup: I'm sure more people on the AI front will be good, and you seem really motivated for it!;)
  12. UberWaffe

    Tweaking Pathfinding

    :omg:
  13. UberWaffe

    WIP [LaS] Light and Shadow - Art Discussion

    I see catapults flinging cutter-hives in the nearby future.:D "Need to storm the fort? It's full of reds that poke you with pointy-hurty-things? Deliver unto them from upon high* the new cutter-bomb-3000! See them squirm, hear them scream! Soon you can storm the fort filled with naught but...
  14. UberWaffe

    Screenshots!

    :omg:
  15. UberWaffe

    Maintenance Signalling

    Yay! :thumbsup: Updated MoSCoW: --Full release Boolean Signal version requirements-- [/spoiler]
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