Intro Hi there.

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Great to have you here! Very eager to get water looking prettier :)

One thing I didn't mention on GitHub. Currently on max graphic settings a "wave" sort of effect rolls in (probably powered by some magic shader wizardry). I've wondered how that might get along with water blocks starting to show visually how high they are. I suppose if water becomes more of a mesh than a block that may be easier, and that's a topic that has come up from time to time (treating liquids like a non-block)

Anyway, plenty of forum to search around in, maybe also liquid and/or water issues on GitHub. Stay a while, and listen read! :D

And if you have any questions on how to get set up to code - shoot!
 

MrMacintosh

New Member
Yeah, I would figure you guys would be using Marching Cubes as a good inspiration for that problem, and using a check case of keeping wave visuals down if the block is basically at max height. But I'll look into that as I research the code a little more. Just trying to get a good read on how things are structured.
 
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