Implementation Gooey's Quests

Florian

Active Member
Contributor
Architecture
Latest addition to Gooey's Quests are:
  • A complete new dungeon called "dwarf' halls" has been added by MaxBorsch.
  • Gooey offers randomly either the old dungeon quest or the new dwar halls quest

  • It's now possible to kill skeletons (thanks to MaxBorsch).
  • A new structure has been added to the dungeon town by VaibhavBajaj
    A maze:
  • A new corridor variant has been added by MaxBorsch
  • The dungeon corridor can end now in a tomb room made by TimVerhaegen
  • Corridors can end now with a TNT block if it would be a good place for an explosion (Thanks to BenjaminAmos)
 

SuperSnark

Lore Master
Contributor
Design
Art
Latest addition to Gooey's Quests are:
  • A complete new dungeon called "dwarf' halls" has been added by MaxBorsch.
  • Gooey offers randomly either the old dungeon quest or the new dwar halls quest
    It's now possible to kill skeletons (thanks to MaxBorsch).
  • A new structure has been added to the dungeon town by VaibhavBajaj
    A new corridor variant has been added by MaxBorsch
    The dungeon corridor can end now in a tomb room made by TimVerhaegen
    Corridors can end now with a TNT block if it would be a good place for an explosion (Thanks to BenjaminAmos)

This is great!
 

Florian

Active Member
Contributor
Architecture
I pushed a new version to the repository:
  • The player no longer can mine or build within the floor with the illusion blocks
  • The dungeon uses now the CobbleStone block which look like dungeon bricks. This allows for a clear difference between dungeon and environment
  • A new room has been added that has a bridge through a cave. However the bridge is destroyed and the player needs to find another path.
  • A "well" can now generate in the dungeon town that has a little secret
 

Florian

Active Member
Contributor
Architecture
I pushed a new version to the repository
  • Dungeon towns can now contain a new building type
 
Top