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  1. eleazzaar

    Modularize flower generation

    What's your file-naming convention? If i make more, i assume it will be easier for you if i give you a bunch of properly named individual files.
  2. eleazzaar

    Modularize flower generation

    Yep, looks like you did. EDIT: I realize a lot of my graphics are on the more unusual side. I wanted to push the boundaries at the start. If I do more, and I'd recommend it to someone else doing more-- should probably fill out the middle of the bell curve with more "conventional" flowers...
  3. eleazzaar

    Modularize flower generation

    exactly.
  4. eleazzaar

    Modularize flower generation

    Cool. :) Did you understand what i was trying to say about pallets in this post? Also the idea about the blossom front and blossom back layers was that they would be linked with each other not randomized. So for instance, i have a blossom front with 5 flowers, there's a blossom back with...
  5. eleazzaar

    Modularize flower generation

    That is an incredibly valuable feature. It make quality asset development so much more effortless.
  6. eleazzaar

    Modularize flower generation

    Here's an updated image. I hereby release them to be used under whatever license Terasology picks. A few of the combinations are a little awkward, but in general it looks like it all fits pretty well. 512 combinations using all the parts. Row A: blossom front Row B: Blossom back Row C...
  7. eleazzaar

    Modularize flower generation

    So then we have all the images in a non-standard file format, right? One that can't be directly opened, or previewed by normal means. Presumably we could have another converter that returns them to RGB, but that adds friction to the process of using/managing/editing the images without benefit...
  8. eleazzaar

    Modularize flower generation

    I don't understand what you mean by "infinite layers". Probably you don't you are using "layers" to mean something differently than we have been in this thread previously. I don't see any advantage to your color-shifting scheme, but significant disadvantage. As an artist who's above average in...
  9. eleazzaar

    Modularize flower generation

    Here's some non-junky pieces to test with. Obviously i don't have blossoms yet. The lower row (base layer) is designed to go in front of the mid layer. Can i talk you into adding a 4th layer that's linked to the blossom layer? In the first graphics i gave you some of the blossoms were...
  10. eleazzaar

    Modularize flower generation

    I don't think i would want to use pure B&W on a plant, but you could always make an exception for pure B&W, and use the rest of the greyscale for a fourth color.
  11. eleazzaar

    Modularize flower generation

    Did you end up using Grey? That could be useful for woody parts of plants. The palettes would mostly translate it to browns, tans, and grays.
  12. eleazzaar

    Modularize flower generation

    Cool, i think i'll give the making of some decent graphics for this a shot. One thing i noticed is some of the flowers picked the same color all three times. It would be good if at least the color for the "green" parts was chosen from a different pallet than the other parts.
  13. eleazzaar

    Game balance and longevity

    Many of these ideas sound a lot like Terra Firma Craft, a minecraft mod. Some of them IMHO add to the survival fun, but others just make the game more grindy. Still i recommend that those of you interested in these gameplay ideas give it a try, and get some first hand experience with these...
  14. eleazzaar

    Modularize flower generation

    A bit of explanation on that abrupt comment... I whipped up some examples that, if i understand correctly, follow your color scheme. The idea is each type of flower would be assembled from several graphic -- no more than one from each row. To make a non-flowering plant skip the top row. Using...
  15. eleazzaar

    Modularize flower generation

    If you want a real variety in appearance, you need to assemble the base sprite from components.
  16. eleazzaar

    TeraCraft - Experimental Tekkit-based MC Server

    I may check it out: Minecraft name: eleazzaar
  17. eleazzaar

    Soil matrix: Fertility and Wetness

    Like i said, "Moisture checks don't need to me complicated." ;) I really don't think they should be, and i still believe that trying to simulate a detailed hydrological cycle is a dead end -- at least with near future common hardware. Not to mention it poses a lot of complicated questions. As...
  18. eleazzaar

    Sub-block billboard plants

    Poison Ivy: It is designed to appear flat against blocks, like minecraft's vines. It will tile nicely one atop the other.
  19. eleazzaar

    Soil matrix: Fertility and Wetness

    Moisture checks don't need to me complicated. The humidity or wetness of the biome determines the natural wetness is the soil. Proximity to water makes it wetter. If desired, proximity to fire could make it dryer. The players ability to tell the difference between the different soil types...
  20. eleazzaar

    Biomes and map generation

    That sounds good, but i'd modify that a little: Increasing hight just subtracts from temperature, not humidity. That is the primary effect of elevation IRL anyway. Thus at high humidity mountains can have huge glaciers and deep snowfields, and at low humidity mountains you have bare rock...
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