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  1. nh_99

    Implementation Tasks

    Looks great Skaldarnar!!
  2. nh_99

    [WaS] Tech Tree and Crafting Concepts

    I skimmed over that diagram and it seems as though a hoe is absent. That was extremely important to people as it marked the shift from nomadic culture to people settling down so I think it would be an important way to gain food. EDIT: Something such as a scythe could work too.
  3. nh_99

    Implementation Tasks

    msteiger Looks cool! It would depend on how you would want to implement quests in your module. If you were just going to have it setup so that when you entered the city the quest begins you could do something like that, otherwise I would reccomend generating some of those nifty beacons (once...
  4. nh_99

    Implementation Tasks

    So, a new release of this module that is now called Tasks, as it is going to encompass much more than just questing now. So, I need people to test this! Devs, you can get it by running "gradlew fetchModuleTasks". Regular users, please download from here (...
  5. nh_99

    Implementation Tasks

    msteiger Cities! Yay! We will definitely have to put some quests into the cities too. I will work hard to get my code working and some beacons and whatnot.
  6. nh_99

    Implementation Tasks

    So, in the latest version of questing (https://github.com/Terasology/Questing/tree/develop) I am getting these errors: http://pastebin.com/SQWZfYLf Have you ever seen these before Immortius ?
  7. nh_99

    Implementation Tasks

    Yeah, my next task is to finish up the quest beacons and then I will get back to some combat stuff :)
  8. nh_99

    Inactive Combat

    Yay, first bug!! Also, questing is wonky in this build. I was working on something with it then finished up with the combat thing :). For those of you that don't know, the goodie chest provides everything you need to play around. The bows are in there. To use them, just right click and hold for...
  9. nh_99

    Implementation Tasks

    UberWaffe: Can we get that in the MoSCoW? Something about the player having a set initial quest?
  10. nh_99

    Implementation Tasks

    New commit & pull request. I added a UI into this, but items are slightly buggy. If you use the book too much your hand will keep right-clicking. It is not just this mod either, I think it is a bug. But, I am going to do some combat work now and then add it into questing at a later point.
  11. nh_99

    Implementation Tasks

    That would be great!
  12. nh_99

    Implementation Tasks

    Refined the whole system earlier and pushed a commit to my GitHub. The structure now rely's on "questing items" that, when right clicked, update information for a quest. A UI is in progress for questing so that you have to accept a quest before the info is updated and so you can see the quest's...
  13. nh_99

    Implementation Tasks

    Name: Tasks (Old Name: Questing) Summary: A system that adds some gameplay features to the, such as quests, achievements, and missions. Scope: Mod Current Goal: Fixing some of the system, and adding a UI. Phase: Implementation Curator: nh_99 Details: This mod adds support for questing in...
  14. nh_99

    Resolved Terasology not loading mods on latest git version

    Found out why this was happening. Instead of opening the project like I should have I was importing it from gradle.
  15. nh_99

    Hello everyone

    Name: Noah "nh_99" Howard Social: https://github.com/nh-99 From: USA Skills / Tools: A good base in Java and Groovy Found via: Just googling voxel engines Interests: Programming in Java and concepts that go along with it Extra: I am working on a questing engine for Terasology and planning on...
  16. nh_99

    Resolved Terasology not loading mods on latest git version

    Yeah, I am going to do a bit of further testing just to see if something might have caused it. I am not completely sure, but could it have something to do with windows 8?
  17. nh_99

    Resolved Terasology not loading mods on latest git version

    I changed the output to out but it still won't run with mods even though all of their source is there. Is there something that I a missing?
  18. nh_99

    Resolved Terasology not loading mods on latest git version

    1) Compiler output: C:\Users\Noah\IntelliJ Projects\Tera-Git\classes 2) Inherit, yes 3) Inherit EDIT: As a note, there is no out folder in my project.
  19. nh_99

    Resolved Terasology not loading mods on latest git version

    So, I figured out it was just working because of the forced gradle compile. As requested from Cervator here is a screenshot of my project structure:
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