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    Project GSOC 2016 City Simulation Project

    This thread serves as final project submission for google for my work on City Generation and Dynamic Simulation. This project features three Github repositories in total: DynamicCities: Main framework module Economy: Market and logistics TutorialDynamicCities: Showcase and tutorial module Here...
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    Implementation Economy

    Name: Economy Summary: This module aims to provide a very generic framework to simulate an economy with consumers and producers. On top of that however, it provides a robust method to share/trade/exchange resources between entities. It does so under a very libertarian credo: Use any storage...
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    Adding support to extend CopyStrategyLibrary through modules

    Hey, I struggled for quite some time and on different occasions now to be conform with supported types in the said libraries. Unfortunately there were only complicated workarounds as solution yet and it slowed development significantly for me. Especially since it is not easy to add module...
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    Implementation Dynamic Cities

    Name: Dynamic Cities Summary: This module will introduce settlement which will grow over time. An underlying population simulation will be used to calculated the number of buildings per type needed. It will serve as a foundation for a market with which players can interact and influence city...
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    Implementation Lakes

    Hey, in the last days I had some success with implementing polygonal based lakes. It has still some problems but it works reliable enough to give you a first look :). Current Features: Underground lakes with a bit of air above them. Surface lakes which are embedded into the ground and closed...
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    Design City and Population Simulation

    Hey guys, as some of you may know, I applied for the GSOC project Agent based land usage. However, I took the freedom and extended that idea a little bit and ended up with a roadmap to get to growing and evolving cities with their own market, needs and production. This will make room to give...
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    Implementation Shattered Planes

    Name: Shattered Planes Summary: A worldgenerator which aims to produce unique and surreal terrain features. Current Goal: Playability and new unique biomes. Curator: Cpt. Crispy Crunchy Location: https://github.com/Terasology/ShatteredPlanes Todo list: Add ores and use the Caves module on...
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    Contributor Hello!

    Name: Milan "Cpt. Crispy Crunchy" Ender Social: https://github.com/CptCrispyCrunchy From: Germany Skills / Tools: Programming: Java (favored), C++, C, lua, Haskell, and a bit C#. Machine learning with neural networks (SOM, FFN, Clustering on Github). Numerical programming experience...
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