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    Notch looking at Terasology

    I sent my first tweet to someone tonight. I've never been a big fan of twitter but since I've become interested in game dev and specifically voxel engines I've subscribed to updates from several members of the minecraft community including notch. I tweeted to @notch the following: "What do you...
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    Implementation gestalt-worldgen

    I put the project out there at https://github.com/jchappelle/gestalt-worldgen-proto. Not much to see right now. In doing it I learned a lot about the real dependencies. The main one is the dependency on the entitySystem package in engine. I think the first step is going to be finishing up the...
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    Implementation gestalt-worldgen

    Still not working in gradle after adding that repository. I switched to use maven for dependency resolution and added the repository and it seems to be working. Since this is a prototype I don't want to get hung up on details like this since we can always switch it over to gradle later. I'll...
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    Implementation gestalt-worldgen

    Ok gradle experts will laugh at me I'm sure but I'd rather go ahead and ask instead of wasting time on something this simple. I'm setting up the gestalt-worldgen-proto project and I'm having trouble resolving the TeraMath dependency. This isn't a multi-module project and I just created it with...
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    Implementation gestalt-worldgen

    I'm pretty sure that one is ok too since engine has a dependency on TeraMath so when someone depends on this new version their classpath will effectively be the same(Unless they depend on a separate version of TeraMath and override the transitive dependency that engine pulls in, which would be a...
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    World Generation Tutorial Changes

    I added a "Facet Configuration" section to the tutorial. I also started on a "World Generation Concepts" overview page but its still a work in progress. Let me know what you think. https://github.com/Terasology/TutorialWorldGeneration/wiki
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    Broken links on Terasology Splash site

    It looks like the "Contributor Guide" and the "Modding Guide" links are broken at http://terasology.org/#development.
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    Implementation gestalt-worldgen

    @Cervator and I have been discussing moving the world gen code into a separate project called gestalt-worldgen. The original thread is here: http://forum.terasology.org/threads/entity-system-code-in-engine-and-gestalt.1599/#post-13921. I started this thread so we could have a focused discussion...
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    Entity System code in engine and gestalt

    I'll start a new thread about performance and mention you since this one is growing legs. :-) Great! Exactly what I was thinking. I think it makes sense to have it in a separate repository because it's release cycle probably won't line up with the other gestalt components since they mostly...
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    Minor code error on the wiki

    @Cervator, Thanks I just joined. @oniatus, I totally agree. I think my interest in the project really grew when the light bulb came on for me. I think a high level description the interaction between Facet, FacetProvider and WorldRasterizer would be very helpful for newcomers. It's really a...
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    Entity System code in engine and gestalt

    Looks like Region3i needs to move out of the engine and into TeraMath no biggie there. However, CoreChunk is needed by the WorldRasterizer. CoreChunk needs Block and to set Blocks you need BlockManager. To me it seems like world-gen sort of needs a world-model to be able to work.
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    Minor code error on the wiki

    Got those changes done. The tutorial wiki now only lists the one version of documentation. https://github.com/Terasology/TutorialWorldGeneration/wiki. I'm happy to help with documentation and tutorials. I'm of the mindset that you can write the coolest software in the world but if no one knows...
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    Entity System code in engine and gestalt

    One thing that intend to do is try to figure out why I get a really low frame rate when running the game. I run the 8GB run configuration on a machine with 24GB of RAM. I know my graphics card isn't great, this is my work computer for development and not a gaming computer. However, my game runs...
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    Minor code error on the wiki

    Sure. I just made the one change. I'll get the other things you mentioned done as well. Yes I would like access. My github account is https://github.com/jchappelle. By full access do you mean no pull requests will be necessary and I'll be able to commit to master for that module? I'm not a Git...
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    Minor code error on the wiki

    I apologize if you guys already know about this but I was following along with the wiki tutorial on Facet Production for 1.x and hit a compiler error in the SurfaceProvider class. The wiki states the following code snippet: // loop through every position on our 2d array Rect2i...
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    Entity System code in engine and gestalt

    @Cervator thanks for the response. I've been playing with the world gen code in my JMonkeyEngine game. I've maintained the org.terasology package names to not seem as though I'm trying to take credit. I simply want to play with the code and learn. I hope that's cool. That's how I stumbled upon...
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    Entity System code in engine and gestalt

    Why is there duplicate entity system code in Gestalt and the Engine modules? Is there a migration in progress to make the engine depend completely on Gestalt? If not then what is the difference?
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    Contributor Starter projects

    Hi. I've been playing around with Terasology for a few weeks and getting familiar with the code. I'm a 10 year Java developer but I've only been playing around with game dev for the last year or so. Are there any TODO starter projects that you could recommend for me? Thanks and great job...
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    Smooth Lighting question

    Thanks for the quick reply. I intend to contribute and maybe even ditch my current side project. I think i will learn more with something like Terasology since game dev isn't my day job. I've seen many TODOs in the code that I might take a stab at. Plus I think I saw a wiki page somewhere with...
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    Smooth Lighting question

    I've just joined the community and have been playing around with Terasology in Intellij and I gotta say great work guys! For the last year I've had a side project in JMonkeyEngine and have a working voxel game/engine at the moment. It's nothing close to Terasology. I've been trying to pull...
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