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  1. Esereja

    Implementation BoundlessWorlds[BW]

    Name: Boundless Worlds Summary: A library mod that has lot of world generations tools in side. Scope: Module Dependencies: Current Goals: Biome rasterizer(turning biome information to blocks) biome definitions(what densities block equal at biomes) Flora rasterizer for 3d terrain. Implemented...
  2. Esereja

    Components and self programed Classes. Serilization proplems!

    I found this annoying problem, due sandboxing components can have only certain limited types of variables(primitives,containers,vectors,blocks,Strings) and Needed data type that wasn't on that list. I Solved my case by serializing my object to String and de-serialized it when ever I needed it...
  3. Esereja

    [LoT] Land of Terra, Rogue-like gamemode.

    Land OF Terra is Module pack which goal is create Roque-like rpg game experience. It draws inspiration from Dungeons & Dragons, Nethack, Slash'em, Dwarf fortress, Diablo, Skyrim, Tales of Maj'Eyal,minecraft and its hundreds of different mods. Idea is create Multidimensional open and dynamic...
  4. Esereja

    Minecraft/cuby styled models

    Now that I finally got player model for Exblocksion gamemode ready, I thought it would be nice to share it and receive some feedback. It is modification of orginal model avaible here:link Model has uses uv map to take texture from file and has bones for making animating more fun. I will post...
  5. Esereja

    Terasology system of measurement

    I think we should discus about stardardizing some units for making easier to speak about our game universe and understand it. As example we need base units for distances speed and so on. Thus I would ask for ideas for what units should be standartized and what their names would be. I mean by...
  6. Esereja

    Gametype: ExBlocksion

    I was playing not too long ago with my friend worms 3d(don't remember proper name and it is not important anyway) and after getting frustrated of low amount of changeable things of game play. I came up with idea: Terasology with explosives and guns. As seen with worms and similar games of this...
  7. Esereja

    Educating/growing elements into Game

    As I might have mentioned I study Neurosciences (Neuroplasticity (http://en.wikipedia.org/wiki/Neuroplasticity) to be acurate). Thus when ever it comes game developing I start thinking how to add edicating and therapeutic elements into game. Because you can hide them in so that no one notices...
  8. Esereja

    More light sources

    I was planing to make some more light sources other than torch, just as practise and fun(nights are so awul dark in TS, we need increase light spreading) But Í can't find where code is for torch. I'd like to make some of blue flofers bit give light at night(later on some of trees could have...
  9. Esereja

    Esa-Petri (Esereja)

    Name: Esa-Petri (nick comes from roleplaying times, i used it always) From: Finland(where else) Social: Esereja(here),I add more when have time Skills / Tools: almost decade skills of coding (something) in java, android is familiar too(it is not fun coding platform). I can do Blender, gimp and...
  10. Esereja

    More Noise generators for Terrain generation

    I was looking trough source of TS source and looking for something I could develop onward. I got idea that we have only one noise generator (Perlin) which tough it generates really nice mountains can't do every thing. I was wondering what algorithm's could be useful. Like that example on...
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