Implementation Alchemy

xtariq

New Member
Contributor
Name: Alchemy
Summary: A gameplay module that adds a basic Herbalism system and the ability to brew potions with a variety of effects. The herbs are either generated through a few systems or predefined, and are used to brew the potions (which are defined in Potions).
Current Goal: Add the recipes for ItemUseSpeedPotion, ResistPhysicalPotion, and ResistPoisonPotion.
Curator: XTariq
Location: https://github.com/Terasology/Alchemy
Compatibility: Singleplayer, Multiplayer

Todo list:
  • Add JumpSpeedHerb.
  • Add the recipes for ItemUseSpeedPotion, ResistPhysicalPotion, and ResistPoisonPotion.
  • Add more items that can be used in potion brewing.
  • Add more tools that can be used in potion brewing.
  • Add a new HerbalimStation type that allows for more fine-tuning of potions. Perhaps even extra effects.
  • Improve the Herbalism system so that herbs spawn in the world properly.
  • [Future] Migrate the Herbalism system into its own module.
Recent Changes:
Added integration with InGameHelp for all the Alchemy processes, extended the potion drinking system to allow for potion durabilities, improved the UI response time, and added documentation to all of the classes.

I'm open to any suggestions you may have.
 
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