I have several worlds started in Minetest, first I explored for a good location from an historic view: defensible, water nearby etc and then You figure on the time period. I personally am very fond of 7th century AD as many wonderful cultures were forming and meeting. There's a good chance the Norse made it to Japan around that time. If you compare the timber architecture of the stave churches to the temples in Japan it is remarkable! In some periods town walls were to keep animals in rather than people out, or to divide up gardens. If you assume, for instance, a global setback you can have great halls with plasma TVs run by small hydro plants or even fuel cells. I have a weakness for exploring caves and it would be swell to be able to decorate the walls with animal drawings. Generally I apply some history to my work. First the original settlers need high ground, water and food. Roads connect settlements and intersections determine the location of a market place. Buildings grow near markets. The proportion of people to businesses is essential to portray a prosperous location vs one which is just hanging on. A great source of inspiration are the living museums around the world. Hedeby, York, Birka, all show history and functionality. Consider ley lines in some project with settlements connected according to ancient concepts of earth energy. Cities grow not according to a plan, mostly, but to universal rules, like houses grow near roads, markets near intersections, bridges encourage villages. A great example would be Paris as opposed to Phoenix. Phoenix grew up in the stinking desert at the intersection of a railroad, river and cattle trails. It grew into a huge metropolis but violates some basic rules: high ground, water supply, good soil. At this time Phoenix is stuck with mass transit and a huge hunger for electricity. AND no reason to exist: the river has long been dammed and dried up. The railroad left town. NO agriculture thanks to decreasing water supplies, alkaline soil and near yearly floods thanks to messing with the drainage by placing roads on top of creek beds. Paris, on the other hand, is doing fine. Anyway, this is my approach. I suppose if I had the killer instinct I would have just played with zombies but somehow that does not move me much. Your videos are fantastic, I love them. I assume you programmed a moving camera? Do you recall an Amiga program called Pagerender 3D? Odd name but it was a prog for making objects with the ability to include cameras and such for video creation. You could import-export in DXF format so I could use the CADD progs at work to create objects and then import and animate them in Pagerender, export to Caligari 24 for ray tracing. We also used Vista Pro for world creation and a couple others which allowed you to, for instance, take a B/W image of a person lying down and convert it to a 3D landscape with trees and rivers and which, when seen from above, still showed the person, like an earth giant. Some fun. If my fibromyalgia and arthritis permit I look forward to making some contributions to this project. This image is of the front entry of a settlement/university on the river.