Implementation Equipment

xtariq

New Member
Contributor
Name: Equipment
Summary: A gameplay module which adds a basic equipment system, a character screen (with equipment slots), and at least seven tiers of example equipment pieces. These consist of weapons (swords, axes, spears, etc.) and armor (head, chest, leg, feet, etc.). This equipment can have stat boosts as well.
Current Goal: Some cleanup on how stat boosts (i.e., PhysicalStatsModifiers) are applied.
Curator: XTariq
Location: https://github.com/Terasology/Equipment
Compatibility: Singleplayer, Multiplayer

Todo list:
  • Some cleanup on how stat boosts (i.e., PhysicalStatsModifiers) are applied.
  • [Bug] Figure out why the character screen doesn't show up in multiplayer.
  • Add capability of Equipment having AlterationEffects (probably in another module). This includes bonuses and reductions to various effects as well.
  • Add magical equipment (once MagicalStats module is created).
  • Add more weapons, armor, and accessories.
  • Add more weapon types.
  • Add more armor types.
  • Apply the custom damage prefabs on the weapons correctly.
  • Add defense against specific attack types (melee, ranged, magic, etc.).
Recent Changes:
Added capability for equipment to have physical stat boosts/penalties.

I'm open to any suggestions you may have.
 
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