- name: weilin
- social: github:https://github.com/Weilin1992
- From: Rutgers
- Skill: C++, java, opengl, unity3d, ue4, computer graphic
- interest: behavior tree, gpu based occlusion queries
1.I implement a Event based behavior Tree planner in Unity3d. Here is an introduction :https://github.com/Weilin1992/Event-Based-Behavior-Tree-Planner. Watch the video and read document if you are interested! Maybe I can implement the same thing for Terasology!
2.I also interested in gpu based occlusion queries. I used occlusion culling in Unity3d to reduce drawcall. If I'm not mistaken,the basic idea is don't render the objects that is hidden by other objects. For example, the car behind a building should not be rendered since the player can't see the car. I have basic knowledge of computer graphics and implement a software rasterizer renderer several months before https://github.com/Weilin1992/Soft3D. Hope I can work on this task !