Josharias

Josharias

Conjurer of Grimoires
Contributor
World
SpecOps
Name: Josh 'Josharias' Zacharias
Social: github.com/josharias, youtube
From: Vancouver, Canada
Skills / Tools: By day, I am a .Net developer working on internal corporate projects related to electronic document management.
Found via: One of those "top voxel engine" lists
Interests: in game character progression, do nothing machines, vertical chunks

Personal Todo/Idea List
  1. Modifying common used things like run speed, jump height, etc on the fly using the ModifiableEvent
  2. Faux Multi World
    1. Horizontally instanced regions in a vertical slice
    2. Whole vertical regions
  3. Tutorial - World Gen - add plugin stuff
  4. Tutorial - Entity System
  5. Workstations/Processing forward compatible with ECS vision
    1. Processing part code moved to system
    2. Possibly make entity based events that trigger processing
  6. Tutorial - Assets
  7. Tutorial - Core Module Systems
  8. Multi world
    1. Chunk generation completely defined in the world entity
      1. Hah. World entity.
    2. Chunks as entities
    3. Server's Light data requestable?
    4. Biomes as entities?
  9. Gameplay: Hitchhikers escape from the Voxelverse
  10. Character models with attached held item
  11. Configurable gravity
 
Last edited:

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Badged! Thanks for the intro post and your existing work, hope to see more soon :D
 
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