Been slowly building up engine changes for a bit but there might be more module work in this release than engine. Available as always via Launcher, on GitHub, or from Jenkins Engine work: msteiger added CrashReporter - if the game crashes now this should pop up with easy access to the game log, uploading it, filing an issue, on joining our channel on IRC for support Split hot key for view distance into two: Home key to increase, End key to decrease. This way you don't need to actually expand the view distance before you can shrink it! Graphic options have been expanded by Member1221 and are awaiting a more advanced screen as well - you can finally selectively disable motion blur and such from in-game The version of vecmath we use has been downgraded as Java on Macs had trouble using a version other than the one bundled by default - this could cause an issue on Macs Various fixes to multiplayer, inventory, dropped items being invisible, etc Module work: Breathing was extracted by Jtsessions into a module, so with it off by default you can't drown when spawning underwater, woo Signalling is included again after finally getting updated for NUI - thanks Adeon ! New modules TerraTech and Machines by Josharias explore the mechanized life such as working windmills with rotating wings that drive axles able to move rotational power around New module Rails by Adeon allow you to run trains in-game with carts, derailing, and fun with physics Other news: We're doing an "Office Hours" thing on Saturdays now, with an "early" session at 14:00 UTC and a "late" session at 21:00 UTC (more details in the thread) Forum structure is being adjusted with a more consistent organization of topics and addition of thread prefixes. There is a mega-post with the details - changes will be applied over time mostly by me and Skaldarnar Taking a break from vertically stacked chunks and world gen overhaul Immortius has started working on extracting more library type projects from the engine under the overall name "Gestalt" - at first the module architecture in gestalt-module In a similar way Marcin Sciesinski has been tinkering with an alternative entity system lib setup he calls SECSy More javadoc is being worked on - yay! Thanks manu3d Philaxx is going to attend Gamescon in August with a small group that might be wearing Terasology shirts and such I'm working on Jenkins - getting updated with more support for dynamically configuring stuff on a larger scale, including module dependencies being matched with build dependencies so everything builds in the right order We're converting the Spout badge into a "Spec Ops" badge as our friends on that project sadly stopped working on it In better news some have continued on with a Flow project instead. The reconfigured team is for Jack-of-all-Trades like myself and Skaldarnar who also express a todo-list-dooming willingness to help with any topic, any time, asked by anybody. Our spare time weeps in distress Adeon is working on an upgrade for our Xenforo site, as it hasn't been worked on seriously for quite a while And finally we've set up a "draft" Patreon site for Terasology, more for future usage+ improvements and to make a way available to donate smaller amounts on a recurring basis. I also got Chrisk to set one up to support his soundtrack work Edit: The Launcher is now also available in Polish thanks to Halamix2 !