Video: Advanced water rendering (and all the other recent rendering tweaks)

Discussion in 'Announcements' started by begla, Feb 14, 2013.

  1. begla

    begla Project Founder and Lead Developer Staff Member

    This video shows all my recent rendering additions, changes and tweaks in action (with a minor :oops: focus on the new water rendering technique that is available in the "Insane" graphics quality mode).
    • Water rendering with total reflection, refraction, fresnel and vertex displacement using multiple octaves of sine/cosine (approximation) waves
    • SSAO
    • Volumetric light scattering
    • Outline shader (using a Sobel edge detector)
    • (Camera) Motion blur
    • Depth of field (currently only blurred in the distance)
    • HDR rendering with dynamic eye adaption
    • HDR based blooming
    • (Shiny new sky renderings for days and nights)
    • Like Like x 2
  2. Skaldarnar

    Skaldarnar Badges badges badges badges mushroom mushroom! Staff Member

    Looks great! And the sky is much better now ;)

    But the water does not look as great as in the video for me, I've got this noise/flickering you can see on the screenshot. And not warnings/errors regarding any shaders...

    Attached Files:

  3. begla

    begla Project Founder and Lead Developer Staff Member

    Hum. Strange... Mind posting some infos on your specs? Or point me where you might have posted them before? :)
  4. Skaldarnar

    Skaldarnar Badges badges badges badges mushroom mushroom! Staff Member

    Specs below, was playing on "Insane" without any problems/lags...

    Phenom II X2 550 BE @ 3,1 GHz
    Radeon 6870
    4 GB Ram
    Win 7
  5. begla

    begla Project Founder and Lead Developer Staff Member

    Looks more or less like some floating point errors once again. Will dig into it if I find the time and let you know. :)
  6. ordnael

    ordnael New Member

    Yo begla!

    I'm getting the same...

    INTEL I5 3210M
    Radeon 7730 - 2GB - OPENGL 4.2
    6 GB
    Win 7

    The lag is low than last build, what you do?
  7. begla

    begla Project Founder and Lead Developer Staff Member

    This issue should be less obvious in the most recent dev. build. Feedback is very much appreciated! :)
  8. Skaldarnar

    Skaldarnar Badges badges badges badges mushroom mushroom! Staff Member

    Much better, begla, the flickering is gone :) Great work ;)

    And the launcher does its job quite well :D

    Edit: We still need a solution for water not on inital ocean/sea level. Using the heightmap terrain generator, the water is not lit properly. And user placed water on different leves suffer the same problem.
  9. begla

    begla Project Founder and Lead Developer Staff Member

    Will fix that.
  10. Skaldarnar

    Skaldarnar Badges badges badges badges mushroom mushroom! Staff Member

    Why are there no like buttons :D
  11. Cervator

    Cervator Project Lead and Community Wizard Staff Member

    The different format used by Announcements/Events breaks some stuff. Yet I could swear I found a way in the past to view it as a normal thread. Unsure how to fix, need a webmaster :D

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