Recent content by B!0HAX

  1. B!0HAX

    Inactive Potions

    Thanks Immortius. :] Potions now work.
  2. B!0HAX

    Inactive Potions

    *facepalm* Strange... It worked before I merged, Im going to have a look at it... Anyways Im going to add the Buff icons, so next update those potions will be working again (and better)... EDIT: Had a look and It seems that none are actually working properly, the purple is giving the effects...
  3. B!0HAX

    World Generation

    Really nice article, makes me think of many interesting cases... One I would like to share : ·Infinite world vs. finite worlds connected to an "infinite*" nº of worlds. (*Stargate could be an example) Players could learn how worlds are structured if they are finite, infinite is difficult to...
  4. B!0HAX

    Inactive Miniion

    Summon Minion... Minion-in-a-Bottle? (or Bottled Minions?)
  5. B!0HAX

    Inactive Potions

    Potions!! The visions are being saved for that red mushroom (looks like an Amanita Muscaria) But now if you drink a Purple Potion (and hold down shift) you can feel the superpowers! :] Green Potion doesn't look tasty... Orange Potion in case you try it. Red Potion will give you health. Potion...
  6. B!0HAX

    Inactive Crafting

    off·topic reply can't wait to test some multiplayer PvP mechanics :] [0ff·t0pic reply....]
  7. B!0HAX

    Inactive Potions

    Thanks :] I fixed the @ReceiveEvent for what you said. https://github.com/bi0hax/Terasology/co ... 6d2dfb1649 Upated my branch, the crash issue is still active.
  8. B!0HAX

    Inactive Crafting

    The Book & Recipe System was thought & intended for applying that concept. Happy to see other people like the idea. Once you learn a Recipe fiscally it wouldn't consume, so you can trade with it. Maybe some NPC is interested in a specific potion recipe...∞ possibilities....
  9. B!0HAX

    Inactive Potions

    Status Effects [CRASH ISSUE] DrinkPotionAction : for when the player chugs a speed potion, this line call the effects event.getInstigator().send(new BoostSpeedEvent()); BoostSpeedEvent : This is what connects drinking a potion with Speed Boosting effect of the Status Affector. public class...
  10. B!0HAX

    Inactive Potions

    Status Effects This will be the approach for a potion calling its effects (example: speed boost) For this example StatusEffectComponent = SpeedBoostComponent (other example Poisoned = PoisonedComponent) SpeedPotion.prefab -> DrinkPotionAction -[PotionComponent.type.black]-> SpeedBoostEvent*...
  11. B!0HAX

    Inactive Potions

    Cervator edit: Header added, moved to Incubator Modules, quite dated by now Skaldarnar edit: Changed Scope to Mod, opened for new curator. Name: Status Effects and Potions Summary: System to apply status effects to the player (and others) mainly through the use of potions Scope: Mod Current...
  12. B!0HAX

    Inactive Books

    The Bookcase now has been made so it stores (exclusively) books. Still fighting with the UIOpenBook / UIOpenBookScreen...
  13. B!0HAX

    Inactive Books

    giveItem : resolved (giveBook) Thanks to Immortalius managed to test that the book icon is correct, the thing is the final rendering ain't so good... GroovyManager.java (CommandHelper class) //"giveItem" : Book private void giveBook() { ItemFactory factory = new...
  14. B!0HAX

    Inactive Books

    Leaving the "Bookshelf" aside to make the actual book and later on the GUI (this will help for the future Bookshelf GUI also) BookComponent.java package org.terasology.components; import org.terasology.entitySystem.AbstractComponent; public final class BookComponent extends AbstractComponent...
  15. B!0HAX

    Inactive Books

    Readable Books *GUI IDEA* What do you guys think about this book texture for the reading.GUI ? Its just an Idea (doesn't mean it will be the final).
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