Recent content by flux

  1. flux

    VoxelShop (Voxel-Editor)

    IMPORTANT UPDATE: VoxelShop is now open source! Always looking for contributors and feedback! If you have any issues or suggestions please post them here: https://github.com/simlu/voxelshop/issues I'm not monitoring this thread regularly. Github is your best bet if you want a timely response!
  2. flux

    VoxelShop (Voxel-Editor)

    Sweet! Thanks you!
  3. flux

    VoxelShop (Voxel-Editor)

    Just released a major update. Would really like to know how the export works with Terasology! Do the textures display smoothly?
  4. flux

    VoxelShop (Voxel-Editor)

    There is still some stuff I need to do before I can publish the newest version. Here are some sample files of the new exporter. https://www.dropbox.com/sh/r0729wy4ktra7eq/EmgDxpDMd4 I'd be very happy if someone could try importing them into Terasology and let me know if there are any problems!
  5. flux

    VoxelShop (Voxel-Editor)

    Just a quick update that I'm still around and making great progress on the meshing! Should hopefully release a new version soon! (click to enlarge)
  6. flux

    VoxelShop (Voxel-Editor)

    That is really, really awesome @ Mike and Immortius! I'll try it out on Sunday! I have started working on the VoxelShop again and just trying to make sure my time is spend worthwhile. Could you please let me know what changes I should make for the format to be more Terasology friendly? I will...
  7. flux

    VoxelShop (Voxel-Editor)

    I have another project to finish for the end of this month, but my next thing for the VoxelShop is the COLLADA exporter. So this should be soon now!
  8. flux

    VoxelShop (Voxel-Editor)

    Quick Update: Added an extensive help system to the VoxelShop. Should make it much easier to learn about what the program can do.
  9. flux

    VoxelShop (Voxel-Editor)

    Thanks for the feedback! I haven't had time to consider your thoughts when finalizing the posts (I was basically just proof reading), but I'd be very happy if you could re-post them as a comment on the blog so other people can see them as well...
  10. flux

    VoxelShop (Voxel-Editor)

    Sounds all great guys! I'm currently working on reducing the triangle count for the COLLADA models. I spent a lot of time looking on the different algorithms, but should be back on track soon =) Have a look here (part 2 and 3 will come tomorrow)...
  11. flux

    VoxelShop (Voxel-Editor)

    No, unfortunately I don't have a DAE importer since it doesn't make a lot of sense for my program. The program is voxel based and importing 3D models would require voxelization of the object. There are other programs that can do voxelization very nicely already, so this is not a priority at all...
  12. flux

    VoxelShop (Voxel-Editor)

    Ah, that sounds like a bug. Please let me know if you run into it again (and provide instructions how to trigger it if you can). Thanks!
  13. flux

    VoxelShop (Voxel-Editor)

    Cervator No, I did not work with IQM before. Would be a bit of work, but it's not super complicated to support a new format. If we find a script that automatically converts from COLLADA that would be best though. Immortius No, I wrote the exporter from scratch. No external libraries. mike...
  14. flux

    VoxelShop (Voxel-Editor)

    Well, at some level transformation happens with all formats when they are imported into an engine. I should correct my previous post: "... why COLLADA is not supported as an import format by more engines". And I think I gave the answer there already. Big titles sometimes need to import many...
  15. flux

    VoxelShop (Voxel-Editor)

    I'm actually not sure why COLLADA is not used by more engines. Maybe because the xml format makes the files bigger and a binary format might be faster to load.
Top