Same for me - no progress on this one, since I'm not web-guy. My target was to create a proof of concept and work on the ingame dialog implementation.
I think that it would be valuable to have a web-based editor to create/edit these dialogs though.
Well, yes and no. Resources that are on the classpath are naturally available for use. The key benefit of the other modules is that you can add code and resources at runtime. Similar to Terasology, you could download new ships and AI code from the internet and run it directly (from JAR archive...
You can SHIFT+click to select ranges in GitHub and the selection will be reflected in the URL.
You can have a look at ModuleManagerImpl.java#L73-L75 to get an idea how it's done in Terasology (via ModuleScanner), if you haven't.
The target output folder should be build/classes (without the...
It runs on an embedded Jetty. You can launch the JettyMain class as a conventional Java application. The tests use H2 (an empty in-memory DB).
There's also a clone of the real DB on Amazon EC2 - I can give you the credentials on Slack, but you should not need it.
No, not really. I actually doubt (now) that there is a generic scene graph library that suits the purpose. I would focus on creating individual rendering nodes that can be coupled dynamically (e.g. depending on video settings) just like you planned it.
How about we use the image gallery from the website until new images come in? They are fairly outdated, though ..
Edit: Current images: https://github.com/MovingBlocks/movingblocks.github.com/tree/master/css/img/backgrounds
I agree - instead of adding a border around the caption we might want to rearrange the menu screen contents. The "Terasology" title and the subtitle cover almost half of the available space leaving not much room for the content. This is probably a different topic though.
Please post your...