Recent content by OvermindDL1

  1. OvermindDL1

    Resolved Linux. 10 seconds and then crash.

    That pastebin is not an error, just usual new world loading messages. Can you upload all of your entire logs to gist.github.com or so, as well as a terminal log if any?
  2. OvermindDL1

    Resolved How the heck do you get sticks and twigs?

    Literally that, break the branches, not the logs or leaves. :-) Find a big tree, go under its leaves and you will see little branches between the trunk and leaves.
  3. OvermindDL1

    The importance of being linear

    Sadly, the way manu3d described it is correct, gamma is quite a fun topic that I have had to deal with many times in the past. ;-)
  4. OvermindDL1

    Permissive Sandbox

    Heh, true, I live on unix systems (SCO UNIX and Debian Linux), putting a single dash in front of multiple characters fills me with a large amount of anxiety without knowing what each character does, and words I instinctively put two dashes in to make sure things are parsed right, but that fails...
  5. OvermindDL1

    Permissive Sandbox

    There was talk on IRC yesterday about wanting a way to allow the sandbox to not kill the game when a permission is denied for testing purposes, as well as documenting what is needed to supply the new access requests to the main Terasology set. I went ahead and looked in to it, however I found...
  6. OvermindDL1

    Terasology code changes

    Ah, I misread that, yeah that is what I would prefer as well, the 'Block' class should instead just be an Entity with components on it, one entity per block 'type' basically. That makes sense yeah, similar to what I have considered. My initial thought is that it does not consider blocks only...
  7. OvermindDL1

    Terasology code changes

    That is the stages I speak of, each is complete, self-contained, add something useful, and just build on the prior stages. So as it is now the PR is small and it fully adds the capability for mesh generation to be customized or left as default. :) Should I go ahead and PR the changes I have...
  8. OvermindDL1

    Model formats

    Representing floating point as decimal in storage formats, especially in rendering, introduces a lot of inaccuracies that, although not visual, prevent many combinations and optimizations from occurring without performing a secondary combination pass after loading. :) The default...
  9. OvermindDL1

    Terasology code changes

    That is what I would prefer as well. I was hoping that Block's were just another 'global' entity that you could put components on, though I noticed the entityref, which I am guessing was for that purpose in a round-about kind of way? Likewise, everything should be an entity. That is precisely...
  10. OvermindDL1

    Model formats

    For generic model formats, has a more advanced format been considered? MD5 and Collada both have interesting issues. Since java does not have something like assimp, have you considered something like the OGEX format ( http://opengex.org/ )? It seems to be fairly well made and has a java...
  11. OvermindDL1

    Terasology code changes

    @manu3d I have the first of a multi-step plan complete and tested at https://github.com/OvermindDL1/Terasology/tree/BlockRenderingUpdate (not updated at this second, though should be within the next half hour or so after I finish some final confirmation tests and drag myself out of this hut I...
  12. OvermindDL1

    Contributor Developer coming aboard

    <devils-advocate> I would argue that Scala could, though not Groovy or Clojure, due to the fact that Scala has a direct correspondence with Java, there is not special closures that have to be used everywhere at integration points as in groovy and clojure both. Scala just 'is' Java, with...
  13. OvermindDL1

    Terasology code changes

    @Cervator For my first part I am changing up how block rendering works, I likely plan to do it in small chunks of PR's as I have time. The rendering PR Manu3d submitted appears unrelated, his is the low-level bits where I will start out by touching the high level block mesh generation, so no...
  14. OvermindDL1

    Contributor Developer coming aboard

    Getting the Scala libs into the engine would certainly be nice, could use Scala in the engine then as well as mods. ;-)
  15. OvermindDL1

    Terasology code changes

    Greetings, as I cannot post in the "Core Projects" section I shall post here. I was looking to create a new module on Terasology, but it is lacking a few features that are fairly required for the style I have planned, thus I plan to add such features via PR's to Terasology, including bug fixes...
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