Recent content by TheyCallMeDanger

  1. TheyCallMeDanger

    Request Techne model converter / format support

    In Techne, the model and the skin are two separate things. They are only joined during rendering. Meaning, that we can have a standard player model built into the game, and the skin is just a little .png file in a convenient location. All the player has to do to change the skin, is, quite...
  2. TheyCallMeDanger

    Request Techne model converter / format support

    MC player skins are insanely easy to do. So easy, that they have web-browser pages that do them for you. It's just a small .png file. We can very easily (15 minutes) make any custom default skin you like. More than likely though, people will find the default one and immediately replace it with...
  3. TheyCallMeDanger

    Request Techne model converter / format support

    I can make a player model for MC skins if you need one. Pretty simple. Just let me know.
  4. TheyCallMeDanger

    Request Techne model converter / format support

    Lol! Now it's even worse... I can't even see anything in the file browser window except png and txt. :( I'll email them to you.
  5. TheyCallMeDanger

    Request Techne model converter / format support

    I tried to upload another couple files for you to try here, but it won't let me upload anything but images. Please get in contact with me via email.
  6. TheyCallMeDanger

    Request Techne model converter / format support

    Nice! Getting closer! :)
  7. TheyCallMeDanger

    Request Techne model converter / format support

    I will have to understand your system much better, which will take some digging... But in a nutshell, I'd like custom rendering because I want all the artificial limitations removed. For example, if I wanted to make a ghost that could fade in and out. Or maybe I'd like to make a lightning...
  8. TheyCallMeDanger

    Request Techne model converter / format support

    I'll try to get back on IRC this evening....
  9. TheyCallMeDanger

    Request Techne model converter / format support

    These particular models and style of rendering cannot be fit into the current design, I agree. The problem is how to best make an interface that will fit them. Dynamic models and rendering is a must. At some point in the code, you decide you need to draw an entity at point x,y,z, with rotation...
  10. TheyCallMeDanger

    Request Techne model converter / format support

    OK... so... after a crash course in opengl today... It looks like we can have both speed *and* flexibility... :) PNG textures can be read and loaded into opengl in the model init routines, so that they are all handy when needed. Critters that have more than one texture can simply pre-load more...
  11. TheyCallMeDanger

    Request Techne model converter / format support

    I might suggest then, that we add the ability for dynamic entity rendering. There are some absolutely awesome "can't live without it" cool features that are available when the modder has the ability to do custom rendering... The hook would be relatively simple: the renderer draws whatever object...
  12. TheyCallMeDanger

    Request Techne model converter / format support

    And yes, there can be multiple Girlfriends all running around at the same time, each with an entirely different skin... so... maybe what I said above doesn't quite work? Each individual Girlfriend's skin would then need to be loaded up to the GPU... I don't know enough about GPU programming to...
  13. TheyCallMeDanger

    Request Techne model converter / format support

    I don't need to reload the mesh every frame, as long as I can force it to reload every once in a blue moon... I do have fireflies, and some other things, that change the brightness of the mesh every second or two, but that's about as fast as I need. Would I still have access to openGL calls at...
  14. TheyCallMeDanger

    Request Techne model converter / format support

    Mike, yes, most of the code is generated by Techne, and it works exactly as you said, that each block of a model is dynamically redrawn with every screen update. This allows for completely dynamic rendering and animation of entities. The code I add to the renderer is to change the angles and...
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