Recent content by v0id

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    Entity Systems as a General Approach to (Simulation) Games?

    Hey are we about to create an Entity Systems Assoziation? :D I was a bit disappointed with Adams article and feel like wanting to criticize parts of it. Unity physics is not really good but for completely differnt reasons than pointed to (eg. it's non deterministic) but he blames it while...
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    Entity Systems as a General Approach to (Simulation) Games?

    Sorry for the wall of text, I just came up with random thoughts and then started to unroll this entire mess. I'll try to be more brief from now but will likely fail :D First I didn't liked your link, but not because of its content, but because of the terrible UX of this website. I tried all...
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    Entity Systems as a General Approach to (Simulation) Games?

    Haha Thanks! :) Well I guess I will have to get myself through all the odds I am thinking about, unfortunately there are always other tasks to do, but I plan to dedicate some time into the topic in the near future to get some ideas tested. When I get to anything useful I might come back to...
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    Entity Systems as a General Approach to (Simulation) Games?

    Hello again Immortius and Cervator (+ Who else reads this), Thanks a lot for all your invaluable input on the topic and sorry for the late reply but I had some busy days and didn't found time earlier. Yea I did quite some research because I got pretty excited about Entity Systems and not only...
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    Entity Systems as a General Approach to (Simulation) Games?

    Hah, now that I got a reply, the notification for this somehow ended up in the spam filter. @Skaldarnar @Cervator Thanks a lot for your answers. I was worried, if I should have better posted this into "General & Off-Topic" after seeing this forum is mainly for active development on Terasology...
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    Entity Systems as a General Approach to (Simulation) Games?

    Hello Fellows, I am new to this forum, I just registered today, and I found it because I recently had sleepless nights while getting my head around entity systems. So I was searching the web about more information and hopefully some code to look at, which finally got me to Terasology. While...
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