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  1. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 4: June 22nd - June 28th What have you achieved this week? Characters are now given generated wild west names on spawn. As well, the size of each character is also randomly changed, so all characters are distinguishable from each other. Progress in behavior optimizations...
  2. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 3: June 15th - June 21st What have you achieved this week? Farms have been added to Metal Renegades cities. Every city is given a local crop, which will be generated by all farms. These crops can be eaten to refill player hunger and some player thirst. These crops can be bought/sold in...
  3. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 2: June 8th - June 14th What have you achieved this week? Changed water well behavior so interaction will no longer give a water cup. Instead, wells can be drunk from directly, and empty cups can be filled in the well for thirst quenching on the go. Empty cups have been added to the...
  4. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 1: June 1st - June 7th What have you achieved this week? Applied DynamicCities performance tweaks discovered last week Greatly modified generation of MR cities, slowing down city generation and adjusting building type ratios. Added a city spawn "deadzone", so the player must adventure...
  5. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 0 (pre-gsoc): May 25th - May 31th: What have you achieved this week? The latest development build of MR is working for the first time since module refactoring began Cards on the project board have been expanded to approx. 1-2 per week Investigation of DynamicCities performance fixes, such...
  6. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week -1 (pre-gsoc): May 18th - May 24th: What have you achieved in the last week? This week was mostly organization for the project. A trello project board was created and a meeting time was scheduled, among other things. What are you currently working on? The cards on the current trello...
  7. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Here is my weekly forum post thread for this GSoC 2020 project! Much like my project last year, forum posts done here will be a quick summary of progress during the week, and a meeting summary. There will be accompanying blog posts as well which provide more detail than the forum posts here. In...
  8. AndyTechGuy

    Proposal Metal Renegades Gameplay Proposal

    A little late to the forum post, but here is my proposal for improving the Metal Renegades module: https://docs.google.com/document/d/1oeDq1u4myimultwgRgzImMCWLxD1AzK7PFcpp6AFd1A/edit?usp=sharing I'm returning from working on the Metal Renegades project last year; hoping to do more great work...
  9. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 12: August 15th - August 21th, 2019 Blog Post What have you achieved in the last week? Merged tooltip integrations allowing the viewing of character needs in-game Started an implementation of a factions system. Each settlement has a set faction, and only characters with that faction will...
  10. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 11: August 8th - August 14th, 2019 Blog Post What have you achieved in the last week? Adapted to the new serialization & health changes, and identified a new pathfinding crash with these new systems. Changed the city construction timer to world on world time. Extracted vital pathfinding...
  11. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 10: August 1st - August 7th, 2019 Blog Post What have you achieved in the last week? Major pull requests have been merged, like need-based behaviors & structure template fixes. Added a test pathfinding character to Terasology/TutorialBehaviors, and made a PR to integrate this pathfinding...
  12. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 9: July 25th - July 31th, 2019 Blog Post What have you achieved in the last week? The structure template placement issue has been solved! This was done by changing the way that the block rotation was calculated. Changes have been applied to the pull requests reviewed over the week, ready...
  13. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 8: July 18th - July 24th, 2019 Blog Post What have you achieved in the last week? The issues with saving paths has been solved, now FindPathToNode works locally for character pathfinding! Research into character movement issues, and made an issue with the results. Starting module...
  14. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 7: July 11th - July 17th, 2019 Blog Post What have you achieved in the last week? Need-based behaviors is now at a mergable state, with repetitive code segments combined into common actions/classes. Split off final character creation into a different pull request. With these two changes...
  15. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 6: July 4th - July 10th, 2019 Blog Post What have you achieved in the last week? Finished all needs for need-based behaviors (thirst, social, rest, shelter) Social need is the first instance of characters interacting with each other, when a character requires an interaction it will find...
  16. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 5: June 27th - July 3rd, 2019 Blog Post What have you achieved in the last week? The approach to time-sensitive behaviors has been changed based on review, now works with an action/system rather than component/system. The implementation of final characters has begun, with a needs-based...
  17. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 4: June 20th - June 26th, 2019 Blog Post What have you achieved in the last week? Agents spawning pull request was finalised and merged. Time-sensitive behaviors pull request is now at a mergable state, with the return home behavior added to all gooey characters The addition of nocturnal...
  18. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 3: June 13th - June 19th, 2019 Blog Post What have you achieved in the last week? Agents can now spawn inside buildings! Every building in the city can provide shelter for 1-5 characters inside, which spawn on building creation. A bug with one of the city buildings was fixed, the mining...
  19. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 2: June 6th - June 12th, 2019 Blog Post What have you achieved in the last week? AI system work has continued, with the original gooey model & behavior becoming split into four separate behaviors and appearances. An integration with OreGeneration has been added to the dynamic world...
  20. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 1: May 26th - June 5th, 2019 (meeting time changed & meeting skipped) Blog Post What have you achieved in the last "week"? I have started work on the AI system. A stand-in gooey model has been imported and programmed with a simple behavior, to follow any player that passes nearby. Work...
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