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  1. hagish


    I'm still around but in the middle of "omg 2 weeks till deadline" :)
  2. hagish

    Race condition at ChunkProviderer.getChunk?

    And simulations run on completed blocks? So a multi-chunk simulation step (bleeding into the other chunks) requests adjacent chunks and operates on itself and its direct neighbors? So similar to light updates but after all "low-level" loading and creating work is done.