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  1. Cervator

    Box2D-Editor Rechristening

    I joke, I joke! I more or less just turned about the technical terms you used to describe what it does :D That might hold some more potential for what to name it. So throw some more buzzwords in here! Everybody loves buzzwords. Right? ;-) Pinging @Rulasmur @SimonC4 @AvaLanCS @FredoMaster...
  2. Cervator

    Intro Good day "Teraparty"! From Belarus, with love)

    @WhiteSon: Open source is all about taking initiative - don't just wait for something to happe, make something happen :-) We aren't allowed to reveal and GSOC proposal results until Google announces stuff around the end of the month. In the meantime dig in! Get the code running locally, look...
  3. Cervator

    Archived cra cra Crash!!??

    Hi @Kawaii Bang - it helps to make a whole new thread unless you're absolutely sure your situation matches, providing log files to indicate as much. There are many ways in which the game can crash :-) For instance the above issue is likely resolved in newer builds as I went through our build...
  4. Cervator

    Intro Hello from Manu

    Indeed! Worst case scenario you still will have learned stuff :-) Deadline has passed now but we'll be going over the proposals some more over the next few weeks!
  5. Cervator

    Intro Good day "Teraparty"! From Belarus, with love)

    Hi there, welcome :-) You're a bit late for GSOC but whether accepted or not we'll be happy to work with you on something. Lots of interest in world generation.
  6. Cervator

    Intro Hello, everyone!

    Hi there, welcome :-) You're a bit late for GSOC - did you actually submit a proposal? Anything you can tell us about what you'd like to work on?
  7. Cervator

    Intro Hello!

    Doh! Sorry to hear that. The proposal was looking pretty good too. What happened? Let us know if you can, in public or private, or not at all if you don't want to. Just got us wondering. Yeah we might still be able to do some work outside of GSOC and we have some funds for that too.
  8. Cervator

    Intro Hi, Im Lim Ta Eu

    Welcome @limtaeu :-) You're just about too late for GSOC, while declaring a wide array of interests - it would be difficult starting at the point of considering which to pick at this point (proposals are due in less than 24 hours) I don't think there is a solid VR gameplay proposal yet, you...
  9. Cervator

    Intro Hello Gang - GSoC

    Welcome Ryan! The more contributors the better. We all learn together here. Have you gotten a source workspace working yet with the instructions off GitHub? :-) GSOC is hitting a deadline on Monday so it would be difficult getting a winning entry in by time, but we're happy to help teach and...
  10. Cervator

    Alpha 7 released, play test using Omega 704 Sat April 1st starting noon eastern

    Still going and yep chat all over the place :D Here are some screenies: And around the end of the JS testing I tried throwing ten separate local clients at the server - both local system and server seemed to handle it pretty well! Here's how that looks: As for the JS testing itself -...
  11. Cervator

    Intro Hello, I'm Peter!

    Hey there @benocspeter welcome to the project! :-) AI is a great topic, anything Bio as well. Have you gotten the game running from source yet? Seen some of the tutorials?
  12. Cervator

    Contributor [GSoC] Hi, I'm Gianluca and I'd like to work on server management API

    Checked the proposal again - very good! Great amount of technical detail, you've clearly put a lot of effort into it :-)
  13. Cervator

    Intro Hi everyone! I'm Luis!

    Alright, I can do some feedback here if you like :-) First: Great idea about replacing the actual background with a flavor image from a module / save game / etc. Not sure why I didn't think of that, clever! :D Second: As you might have noticed the preview image on its own isn't a very big item...
  14. Cervator

    Intro Hello!

    Hi @Diana Causevic and welcome :-) It might be tricky to win a spot when starting this late, but even if you don't get a GSOC slot you're welcome to stay around, we're a nice bunch and might put some non-GSOC code bounties on ideas that don't get picked. I've looked at your proposal and it is...
  15. Cervator

    Alpha 7 released, play test using Omega 704 Sat April 1st starting noon eastern

    Been a long time coming but Alpha 7 has been released! It is fairly stable though it has a few annoying known issues, like food not working right and crouching being problematic in multiplayer. Food & Drink are already way better now in the Omega 704 develop build, which is what we'll be using...
  16. Cervator

    Intro Hello!

    Oh! One thing that did break: Fireball needs a dependency on Core set in module.txt, or it doesn't compile.
  17. Cervator

    Intro Hello!

    Nice Fireball module @niksoc ! I tried it out via local multiplayer and could have two players aim at each other with the one fireball intercepting and killing the other, neat! Very well done, even if the squares look somewhat amusing. Would you be up for transferring that Fireball repo to the...
  18. Cervator

    Contributor Hi All!

    Hey there and welcome @Serj - met you just now on IRC as ar0ne and found this thread easily enough despite the name difference :-) Very impressive background and a nice quick PR, merging already and got you a contributor badge here in the forum! You're pretty late for GSOC but maybe you've got...
  19. Cervator

    Design New conceptual layer: sector (plus musings on multi-world/node)

    Here's a chat log from IRC of me trying to explain some ideas a bit deeper: 4:41:12 PM - Cervator: so to start a little higher up with the architecture 4:41:33 PM - Cervator: right now we just have chunks and some entities that can be marked as global, which is effectively "world" level since...
  20. Cervator

    Intro Hello from Sarah!

    @AvocadoInspirado you're fine on the PR front, it doesn't need to be merged to count - we just need to see you can get to that step :-) If you make additional commits on the same branch that the PR is made from then you can simply push more commits to that branch on GitHub and the PR will...
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