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  1. Marcin Sciesinski

    Multiblock mod

    Feel free to drop to the chat, if you wish to have faster/better feedback.
  2. Marcin Sciesinski

    Multiblock mod

    MultiBlock supports only Cuboid shaped multi-block structures, because it uses BlockRegionComponent underneath. Theoretically you could make any shaped multi-block, just specifying that the remaining blocks would be "air" or any blocks, however entities with BlockRegionComponent have some...
  3. Marcin Sciesinski

    Archived Can't find light settings

    Does this effect fades over time (while you hold the torch in hand)?
  4. Marcin Sciesinski

    Multiblock mod

    MultiBlockFormItemRecipe interface defines a multi-block detection and forming. The following implementations are provided, feel free to add new ones: 1. UniformMultiBlockFormItemRecipe - All blocks in the multi-block match the same Predicate uniformly (hence the name). 2...
  5. Marcin Sciesinski

    EVE Online

    I think the key is one sentence in the article - "provide players with tools rather than experiences", which is a quintessence of sandbox games. In most MMO games, players are just "answering" the "questions" posed by game developers, while EVE allows players to be pro-active in constructing...
  6. Marcin Sciesinski

    Archived Launch error on AnotherWorld module

    Most likely an error during download of the JAR file, maybe the downloader should be checking the checksum after download?
  7. Marcin Sciesinski

    Tweaking Machines

    Josharias I assume it works by parsing all the Prefabs to find what items match the requirements for each recipe. My concern is, that some recipies might not have any prefab that matches their requirement, and given the choice of listing only some recipes or none at all, I'd suggest listing...
  8. Marcin Sciesinski

    Tweaking Stackable Chunks

    Cervator, the loss of flexibility is probably a bit of a choice between: 1. Minecraft model - where mods are very independent and player essentially could (though with the arrival of modpacks does not anymore) cherry pick the mods - in that case you need very abstract facet model. 2. Modpack...
  9. Marcin Sciesinski

    Tweaking Stackable Chunks

    I think maybe an example would help me understand. Anyhow, maybe better would be to have it more explicit, so FacetProviders would have: @BeforeFacets(array) and @AfterFacets(array), and @ProducesFacet(array?). I'm afraid that you won't be able to sqeeze anything between two facets, an...
  10. Marcin Sciesinski

    Tweaking Stackable Chunks

    Just a thought - would it be possible to allow adding the dependencies via JSON overrides? Say Facet A depends on Facet B, but when a Facet C is introduced in a mod, the developer might wish that Facet A also depends on Facet C?
  11. Marcin Sciesinski

    Systems and Components to learn from

    Let me make a quick list then: 1. Basic - "Hunger" mod, simple component, single widget UI, simple event handling. 2. Intermediate - "Journal" mod, simple component, composite widgets in UI, key binding, introduces events sent over network. 3. Advanced - "Growing flora" mod, advanced components...
  12. Marcin Sciesinski

    Team Happy coding!

    Wow, impressive credits! Welcome!
  13. Marcin Sciesinski

    Systems and Components to learn from

    For the most complex - you can look into BlockNetwork and Signalling modules.
  14. Marcin Sciesinski

    Implementation Master Of Oreon

    Good news. In the upcoming days I'll be moving "player health" to a separate module and make it optional. I first have to discuss this with Immortius, but I'm sure will be fine with that.
  15. Marcin Sciesinski

    Plugin framework?

    Having different assets used to display in the game is, I believe, quite necessary and should be not dictated by the server. Main use case might be - different resolution of textures. When you have a powerful computer, you wouldn't want to default to the worst texture quality to accommodate...
  16. Marcin Sciesinski

    [LoT] Land of Terra, Rogue-like gamemode.

    Hey, here is a few comments from me: - "Port Inventory crafting from WaS" - you can sign me up for that one, I will be extracting it to a separate module, once I have some time and the codebase becomes more stable, - "Status module" - there is already one that has some code and some of the...
  17. Marcin Sciesinski

    Tweaking Chunk Storage

    As for the sunlight on the client only, getting to know if sunlight hits the block might be useful for some mods. For example MC uses it to check if plants can grow.
  18. Marcin Sciesinski

    WIP [TtA] Throughout the Ages - General Art Discussion

    I should probably post the result images here as well. Here are herbs icons generated based on random colors and their corresponding seed bags. Note that the seed icon on the bag also carries the same color.
  19. Marcin Sciesinski

    Archived Thread Prefixes and Labels

    In that case, I want a "modder" badge :D
  20. Marcin Sciesinski

    Archived Missing Building Blocks (Slopes)

    On that note, I was thinking of writing a "carpentry" mod, that would allow you to "shave-off" pieces off of blocks with the component. Similar to what is possible in TerrafirmaCraft. Shouldn't be too difficult and can allow "free-form" shaping of for example wood plank blocks. But this idea...
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