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  1. Marcin Sciesinski

    Archived Thread Prefixes and Labels

    Are you collecting badges? Can we call you a "badger" then?
  2. Marcin Sciesinski

    Tweaking Stackable Chunks

    Yes, initially the trees were being generated post-worldgen, which was causing a lag. When I moved the generation to the second-pass there was a huge improvement in the performance.
  3. Marcin Sciesinski

    Chest Inventory Slots

    It would help, if you provided the error message and what change did you do.
  4. Marcin Sciesinski

    Modules

    There is no need to have it in one mod. You can just enable both when you start a world, or is it for another purpose?
  5. Marcin Sciesinski

    Implementation Cities

    Slope shapes are already defined, including corners.
  6. Marcin Sciesinski

    [WaS] Tech Tree and Crafting Concepts

    I really love this, and the fact that it is more historically accurate. However, I don't see any reason for having the extra step with "raw" sticks, other than the fancy picture. :D As for the pictures themselves - brilliant!
  7. Marcin Sciesinski

    [WaS] Tech Tree and Crafting Concepts

    I have made some major changes to the diagram (and the implementation). I've added couple of items to the copper and bronze ages. Moved some items down to the wood and stone ages (clay, clay hearth). I'm considering moving clay hearth to Stone and require coal to operate it, therefore moving...
  8. Marcin Sciesinski

    Tweaking Machines

    Yeah, sound good. As for pulling items from inventories, I'd recommend event-driver approach, rather than periodically polling if there is any item to pull. So, you would listen on inventory change in an entity, and then find if there is anything that pulls items from that block, and if so -...
  9. Marcin Sciesinski

    Tweaking Machines

    So, where is the item "stored" during transportation on the server? As for iterating over entities, there are ways of avoiding this depending on what you want to do to the entities. If there is no updates on any of the blocks during the "transportation" part, then it should be ok, as no bytes...
  10. Marcin Sciesinski

    Tweaking Machines

    The demo looks really nice, but while appealing, in a big world with multiple players and multiple "machine lines" it might be a source of huge lag, which is why I'm not a fan of "buildcraft" style of item transportation, where items are passed from block to block. That is a lot of block...
  11. Marcin Sciesinski

    [WaS] Tech Tree and Crafting Concepts

    At the moment there is no farming, that is why it's missing. The reason why there is no farming, is that water is at the moment "broken", and water is quite substantial to farming, unless I add some crops which do not require a water source nearby.
  12. Marcin Sciesinski

    Archived Generic Pluggable World using AnotherWorld

    AnotherWorld is not specific to WaS, and can support different worlds at the same time, with different configuration (classes). The tree definitions (how it grows, branchier/bushier) can be found in PlantPack module that depends on GrowingFlora module, which in turn depends on AnotherWorld, so...
  13. Marcin Sciesinski

    Archived Generic Pluggable World using AnotherWorld

    I want full freedom to modify the world. if you are ok with unstable world, then I can extract it, as is in WoodAndStone, "was" package (without ores).
  14. Marcin Sciesinski

    Archived Generic Pluggable World using AnotherWorld

    So, what do you need from me?
  15. Marcin Sciesinski

    Archived Generic Pluggable World using AnotherWorld

    Ok, then make it a "GenericWorld" mod, or "LazyDeveloperWorld" mod ;)
  16. Marcin Sciesinski

    Archived Generic Pluggable World using AnotherWorld

    Let me repeat something I have stated on the chat. I do not think there is a reason or need to have "generic world". Either a world is for a specific game configuration (a.k.a. modpack), and then it is specifically defined and configured to suit the desired gameplay experience, or it's a world...
  17. Marcin Sciesinski

    [WaS] Tech Tree and Crafting Concepts

    It is actually quite far from how this would have been done in history. The first serious casting has been done in XVth century, before that, it was mostly hammering of the hot metal into desired shape. It is possible I'll add casting later in the "Steam Age".
  18. Marcin Sciesinski

    [WaS] Tech Tree and Crafting Concepts

    Great ideas, but we don't have animals yet. I'm not sure how much of the Minions code can be reused to do AI for wild animals? Great idea with the baskets (I was thinking before about creates, but these would require nails), will add it. As for the mod, are you referring to TerrafirmaCraft?
  19. Marcin Sciesinski

    [WaS] Tech Tree and Crafting Concepts

    I have updated the technology-tree diagram with something I'm thinking of working on in the near future. If someone with maybe some game-design background has some great ideas on how to progress through bronze, iron, etc, please post here.
  20. Marcin Sciesinski

    Archived Generic Pluggable World using AnotherWorld

    I'm not sure, what exactly do you need. AnotherWorld provides some world generation basics. It supports setting some basic world details: - sea level and maximum height of the generated terrain, - humidity, temperature maps spread in the world. Whoever uses this world generator has to...
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