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  1. Marcin Sciesinski

    World Generation

    TimeOfDay has no sense with multiple stars or no star at all. Unless there is always exactly one star in a world. I'm not entirely sure though, why would you need TimeOfDay construct at all. It's probably better to be able to query a world for a number of celestial bodies and then for position...
  2. Marcin Sciesinski

    Archived Texture request: Cables & other circuitry

    The cables look a lot like copper cables in Industrial Craft from Minecraft, therefore I'd rather change them. There is also other blocks that require some textures: - AND gate (2 tiles - input and output), - OR gate (2 tiles - input and output), - XOR gate (2 tiles - input and output), - NAND...
  3. Marcin Sciesinski

    WIP [LaS] Light and Shadow - Art Discussion

    I don't know if it was intended, but it looks a bit like a "seahorse" (going slimmer towards the bottom).
  4. Marcin Sciesinski

    Maintenance Signalling

    Added: - "button" block - after activated - sends signal for 0.5 sec. - "Set/Reset" block - Missing textures (ugly) So I'm ready for 0.99 version release. I'm missing nice textures and/or shapes and some pending fixes in the Terasology core to remove workarounds. Once all this is there, I...
  5. Marcin Sciesinski

    Inactive RPG making?

    It is actually a true store, not a joke...
  6. Marcin Sciesinski

    Inactive RPG making?

    In the past, when I was working on an open-source project, I have been sleeping every other night. That gave me plenty of time to code.
  7. Marcin Sciesinski

    Tweaking MultiBlock

    Name: MultiBlock Summary: Mod library that makes the process of adding multi-block structures to other mods easier. It provides mechanisms to register multi-block structure patterns and register listeners on structures being formed and unformed. Scope: Engine Current Goal: Other mods should be...
  8. Marcin Sciesinski

    Maintenance Signalling

    On Delay and Off Delay can now be configured after activating the block ("e" key) which opens a simple GUI screen to configure it. So, what's left before release: - texture for OnDelay and OffDelay, - button, - Set-Reset block.
  9. Marcin Sciesinski

    Maintenance Signalling

    I'm pretty sure we can come up with more efficient way of transporting goods. I fail to see any other uses for dispenser, so I will skip it for now. I'll also hold on with the collector, until the Inventory classes get some better design. So the collector is not going to be released in the first...
  10. Marcin Sciesinski

    Maintenance Signalling

    An update on progress: - Logic block: Off Delay Timer (missing texture, fixed time only, will add configuration screen later) - Logic block: On Delay Timer (missing texture, fixed time only, will add configuration screen later) - Allow changing of input/output sides of a block after placement...
  11. Marcin Sciesinski

    Maintenance Signalling

    To sum it up: In addition to what you have in MUST, here is what else we've got already: - pressure plate - emits signal while player is standing on it, does not stay on, this could be achieved with a signal ON delay or something similar, - can define sided emitting/consuming/transmission of...
  12. Marcin Sciesinski

    WIP Awesome New Blocks/Block shapes Production Thread!

    Just a day or two too late, here is what I've got: If you wish, you can help me with a texture for the cable I did myself, it is horrible, but it works for now: https://github.com/MovingBlocks/Terasology/blob/multiplayer/mods/signalling/assets/blockTiles/SignalCable.png As for feedback on...
  13. Marcin Sciesinski

    Maintenance Signalling

    I present you - the gates - OR, AND and XOR.
  14. Marcin Sciesinski

    Maintenance Signalling

    Producers, consumers and transmitters already define which side they connect to. Also I'd like to avoid pulsing if possible (as described above in comments), due to introducing unnecessary processing. If a consumer has to do some action, the consumer itself should be specifying the interval. So...
  15. Marcin Sciesinski

    WIP [LaS] Light and Shadow - Art Discussion

    That would actually be quite complicated, depending on how strict/lenient the rules are going to be. The more lenient they are, the more difficult it gets, and I think quite exponentially. Also adding a function to an approved building is quite difficult as well, for example, you first have to...
  16. Marcin Sciesinski

    Maintenance Signalling

    Sure, I'm not really sure, if there is anything left to be done, apart maybe some changes to the block shapes/textures.
  17. Marcin Sciesinski

    Maintenance Signalling

    I've created a short video showcasing the cables (shapes thanks to Janred), switch and lamp.
  18. Marcin Sciesinski

    Maintenance Signalling

    SignalProducerComponent component has signal strength - this is the "switch", "torch", "lever" or whatever that "produces" the signal. The value is the range the signal can reach on the network, or -1 for infinite. Each block that wants to receive signal (be notified of changes to its status)...
  19. Marcin Sciesinski

    Implementation Light & Shadow

    The reason I'm asking about the details, is that if I wanted to pick up something to work on for the first milestone - there is almost no programming work, at least nothing in a workable state (requirements). Maybe having a release with only graphic assets might be fine, but if that is the goal...
  20. Marcin Sciesinski

    WIP [LaS] Light and Shadow - Art Discussion

    As for multi-block structures (spawner, etc) , I was thinking - that if they fall out of player's "area of control" for any reason - they should be destroyed, like in "Settlers" rather than become inactive. So, in the future, if an opponent destroys a fortified structure that increases your...
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