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  1. J

    Suggested Employment Module

    Employment Module Purpose: The module will be responsible for adding a jobs aspect in the game of Terasology. Some example jobs would be miners, farmers, fishermen, and more. The players would be able to get jobs in cities or towns and obtain money to use in the towns and cities. The player...
  2. J

    Suggested Formal Description of the Behavior/AI of Bandits

    Formal Description of the Behavior/AI of Bandits Before describing the behavior or AI of bandits, we first must define what a bandit is. I will use the following definition: “A bandit is an NPC (can be male or female), who’s main action is to steal items from other NPC humans or the player...
  3. J

    Suggested Formal Description of the Behavior/AI Of Aggressive Badgers or Boars

    Formal Description of the Behavior/AI of Aggressive Badgers or Boars A key word that needs to be noted is 'Aggressive', meaning that the following will describe behavioral patterns which will be exaggerated to be aggressive. The Aggressive Behaviors of Boars...
  4. J

    Suggested Formal Description of the Behavior/AI of Friendly Deer

    Formal Description of the Behavior/AI of Friendly Deer First, and foremost, since we are considering a friendly deer, we will rule out the idea that the deer can be aggressive and start attacking the player. To bring a sense of realism of the actual behavior of a deer, I will be using the...
  5. J

    Suggested Machine Learning in Video Games

    I believe that it's an excellent idea. I did not mention this in the original post, but Drivatar also has an offline function which relies on data which the developers embedded before shipping the game. For Terasology, various recordings of players performing the task during a certain time frame...
  6. J

    Suggested Machine Learning in Video Games

    What is Machine Learning? Machine learning in simplistic terms is when the artificial intelligence of a Non-Player Character (NPC) learns how to behave correctly after learning from a series of mistakes it makes. In other words, it’s the NPC teaching itself through trial and error. Sources of...
  7. J

    Intro Hello!

    Name: J Young Kim (I go by 'Jun' though) https://github.com/TheJYKoder Java, Python, GIMP, Paint.NET I am very interested in the Artificial Intelligence of video games. I would mainly want to contribute to the knowledge of AI for the Terasology community I always love to learn, so if you see...
  8. J

    Intro Hello!

    Hello, my name is J Young. I am currently a junior at TJHSST, and I love video games!
  9. J

    Suggested AI Crowd Simulation

    Getting started with AI Crowd Simulation for the virtual citizens or NPCs of settlements generated by the DynamicCities module (https://github.com/Terasology/DynamicCities). AI Crowd Simulation Sources · Decision Making AI in The Sims© (http://itinerantgames.tumblr.com/) o Article Summary...
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