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  1. ironchefpython

    Inactive Crafting

    The over vs. under to determine whether consecutive cuts are made along the previous axis or a new axis is totally abstract, synthetic, and arbitrary. There isn't any 3d modeling going on, just a fixed set of recipes that allow cutting a square shape into a series of subshapes via a series of...
  2. ironchefpython

    Inactive Crafting

    Correct, you could take a recipe without physical steps, and add a sequence of physical steps that would be required to craft the item. But that's like saying you can make an ice cream cake by putting ice cream on a cake. Actually, I would like to see player crafting take as much (game) time...
  3. ironchefpython

    World Generation

    That's why if you want a world that is round, you're best off sticking with a world that is topologically flat, as I alluded to in my ringworld analogy. A sphere is simply impossible to do for a regular voxel world. If you want to store the underlying topology as high resolution curves, and...
  4. ironchefpython

    Inactive Crafting

    More than that, because you had to turn timber into planks and planks into sticks. And you always carried wood as timber, because for some reason you can carry 18 cords of wood in a single slot, but only 64 sticks. You hit the nail on the head. Minecraft (in my opinion) misses the sweet spot...
  5. ironchefpython

    World Generation

    The world is flat... and round:
  6. ironchefpython

    World Theme and Backstory

    Keep in mind that as an open-source game, with features like the ones we've described being implemented through a modding API, the "game" we're describing in this thread would only be one of a series of games, all running on the same engine. The ideas about steampunk would be fine for a mod...
  7. ironchefpython

    Inactive Crafting

    I'm open to suggestions. Keep in mind if we assign rigorous semantic meaning to over and under, we need a way to disambiguate similar combinations of resource and tool that produce arbitrarily different results. (i.e. does using a saw with a 1 x 1 x 1/2 slab create a 1 x 1 x 1/4 plane or a 1 x...
  8. ironchefpython

    Animals and races

    Is everything all right at home? :P
  9. ironchefpython

    World Theme and Backstory

    I dunno, the Tao that can be written in Java is not the true Tao. ;)
  10. ironchefpython

    World Theme and Backstory

    I think it's a little early to talk about individual mods running on the Terasology engine, but I like the ideas here, so I'll toss my two cents in. I love the idea of a fundamental dichotomy between technology and nature, science and magic. Technology is death, change, destruction, macro...
  11. ironchefpython

    Inactive Crafting

    Thanks. It took me a while to come up with a left-associative, deterministic context-free grammar to represent an extensible two-dimensional crafting metaphor that was evocative of the process for creating real-world 3d objects. While I thought Minecraft's system was simple and compact, I...
  12. ironchefpython

    Inactive Crafting

    I was seeing the over/under distinction as somewhat arbitrary, and used by the person defining the recipe as flavor to make recipes interesting and disambiguate similar patterns. So "ingot OVER forge UNDER hammer" alludes to the iron being place on the fire to heat it, and the hammer coming...
  13. ironchefpython

    Inactive Crafting

    Cervator edit 2015: Moved to Suggestions as inactive. We have multiple crafting systems, either at the idea stage, working, or even used to work, so the threads are getting a bit messy Cervator edit: Moved to Incubator, added header, renamed thread - old name was specific to the over/under...
  14. ironchefpython

    World Theme and Backstory

    Ideally, the limits of what you can accomplish within an extensible game engine are at the intersection of your imagination, your discipline, and your modding skills. In practice, if it doesn't totally make you want to throw your computer though a window, I'll consider that an accomplishment.
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