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  1. x3ro

    Welt baut sich langsam auf

    Baddl: ich habe auch schon festgestellt dass die Chunk-Generierung teilweise sehr langsam ist. Sobald ich Zeit habe werde ich mir mal angucken woran das liegen könnte :) Dein System sollte auf jeden Fall vollkommen ausreichen.
  2. x3ro

    Future GUI

    Immortius miniME89 That doesn't make clear the underlying file format though (i.e. JSON). I like the double extension, e.g. .layout.json, but if I'm outvoted thats okay too :D
  3. x3ro

    Future GUI

    miniME89: "This way you would have more control over the modder." <- I think we can give the modders quite a lot of freedom, since we don't really gain anything by doing otherwise (or am I missing something?^^) On a different topic: What do all of you think about giving the menu definitions...
  4. x3ro

    Future GUI

    That is correct. If you look at the "Structural Definition" section of my gist, I mentioned that the "controller" specified at the root level is default for all UI elements, that is, you don't even need to re-specify the controller over and over. Yep. I see why you don't like the idea of...
  5. x3ro

    Sonnenblendung

    Was dennis5634 meint ist, so glaube ich, dass sich die Pupille der Lichteinstrahlung anpasst. Guckt man nun also in die Sonne, wird die normale Umgebung dunkler erscheinen, da sich die Pupillen verengen und weniger Licht durchlassen. Kommt man beispielsweise aus einer dunklen Höhle sind die...
  6. x3ro

    Future GUI

    miniME89 I thought about the event-system some more, and I came to the conclusion that, given the current code base, your suggestion is probably the best approach. I updated http://gist.io/3252874 with some info on the controller mechanism, could you take a look at it and tell me what you think? :)
  7. x3ro

    Temp Foswiki up / GitHub wiki construction

    For everyone who migrates stuff from the FOSwiki. Please make sure that the pages you migrate are actually linked on the "migration progress" page ( https://github.com/MovingBlocks/Terasology/wiki/Migrating-pages-to-the-GitHub-Wiki ). Otherwise someone else might accidentally try to migrate it...
  8. x3ro

    Inactive Anatomy

    This concept is taken from the old FOSwiki. I'm posting it here on Cervator s behalf, given that it doesn't really "fit" in the new Wiki on GitHub. Just to make it clear: This was written by Cervator, not me. I just migrated it from the old wiki :) --------- Most games today simply base...
  9. x3ro

    Archived Pause menu

    Cervator: See https://github.com/MovingBlocks/Terasology/pull/313 :)
  10. x3ro

    OUYA!

    Just backed it too, just to get a console, though. Thanks for pointing me to the project, Cervator :)
  11. x3ro

    Inactive Real Liquids

    Could you expand on this some more? I don't think I've understood what you mean ;)
  12. x3ro

    Temp Foswiki up / GitHub wiki construction

    I didn't know what the FOSWiki Markup was called, and I didn't really find anything in the FOSWiki docs either. Now that I know what its called it will be a lot easier to search for such a converter. I also thought about writing one myself, but I currently lack the motivation to start another...
  13. x3ro

    Future GUI

    All frameworks currently in existence (i.e. found by us :P) use XML and seem overkill for our use-case. Therefore, we have (sort of) decided to use a JSON based solution, whose syntax (and, in part, implementation details) we are discussing here. So it is pretty much all about that theming...
  14. x3ro

    Archived Hell & Paradise

    Why assume that those worlds wouldn't be as good? He didn't suggest putting all effort on Hell/Aether development right now, but I do think that they would be nice to have on the long run, after we've worked out the "normal" world.
  15. x3ro

    Future GUI

    I updated the prototype with visual states (e.g. hover). In my implementation, the visual states are triggered by the implementing UI element by calling, for example, setActiveVisualState("hover") on itself (which is implemented in the abstract base class). The syntax is based on CSS, as...
  16. x3ro

    Future GUI

    While I see your point of being "friendly" to people who already know Java inside and out, I am a firm believer of the single point of control principle, i.e. if possible, there should be only one way to do a certain thing, in this case GUI configuration/modding/.... The downsides of having a...
  17. x3ro

    Future GUI

    Kai Kratz: Totally agree with you. What properties we do or don't implement isn't that much of a problem once we have agreed on a general structure to use, and that is what I'm personally currently focusing on (besides getting to know the code base a little better and playing around with it a...
  18. x3ro

    Future GUI

    Adeon: Could you provide examples for the Groovy files you are suggesting? miniME89: This is pretty much what I am suggesting in a specifically applied way. E.g. you could create a SomeMenuController class which might look like this: class SomeMenuController implements UIButtonController...
  19. x3ro

    Future GUI

    I started writing a concept roundup of all the things we've said so far. You can read it here. Its not finished at all! If you'd like to add something or correct something, please create a [gist](https://gist.github.com/) and point me to it (format: markdown!)
  20. x3ro

    Future GUI

    I did some more thinking on the concept, and believe that we should not put "actions" in JSON definition, because the logic behind any action would be needed to put in a Java or Groovy class anyway. E.g. if anyone was to add a new button to the interface, it is very unlikely that the exact logic...
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