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  1. Mike Kienenberger

    Tweaking NUI

    I've now moved the Minimap UI objects and HUD objects into a separate module and debugged it. I noticed that I hit a couple of security exceptions right away. The first is probably a minor issue not related to NUI. Class NullEntityRef was in internal, which made EntityRef.NULL unusable in a...
  2. Mike Kienenberger

    Tweaking NUI

    I'm fine with doing prototyping/research/proof-of-concept stuff that will never be merged in. At this point, my knowledge of the Terasology architecture and implemented functionality is myopic or blind in many places, and I'll probably end up reinventing some nice square wheels to replace...
  3. Mike Kienenberger

    Added Terasology to Guide_to_FOSS_games wiki page

    I have added a link to Terasology to the "Guide to FOSS games" wiki page on how-to-wikia.com. http://how-to.wikia.com/wiki/Guide_to_FOSS_games_%28free_open_source_software%29 I added it as both a FOSS engine (which it currently is) and as a "not yet ready" 3D simulator game, which is one of...
  4. Mike Kienenberger

    drafted out a HUDElementManager and associated classes to see how it might work in practice.

    drafted out a HUDElementManager and associated classes to see how it might work in practice.
  5. Mike Kienenberger

    Team Who is Mike 'mkienenb' Kienenberger?

    Thanks for the pointers on who to talk to, and what to look at. I think I might start wikifying some of the current progress as there's too much to sort through in the forums without some kind of index. And yes, I managed to push out a git change with my minimap demo, and it did take a lot of...
  6. Mike Kienenberger

    Tweaking NUI

    I hope you don't mind, but I'd like to start working out the HUD element api now, and program against it -- I can write a simple version for the current non-nui gui and see how well it works in practice. I'd like to see it go beyond just repositioning. I'd like to be able to disable...
  7. Mike Kienenberger

    implemented a 2d minimap to get acquainted with code base, looking to modularize it

    implemented a 2d minimap to get acquainted with code base, looking to modularize it
  8. Mike Kienenberger

    Tweaking NUI

    Immortius, As a first project, I was playing around with adding a 2d view of the surrounding blocks (aka dwarf fortress view) on the HUD which is starting to look a lot like a minimap. I initially wanted to make it a separate screen, but decided it made more sense as a HUD display element...
  9. Mike Kienenberger

    Team Who is Mike 'mkienenb' Kienenberger?

    Name: Mike 'mkienenb' Kienenberger Social: mkienenb on most services, 22994185 for ICQ. No You/Twit/Face. "Old-school." From: Elmira, NY, USA Skills / Tools: Most programming languages created before 1998, with huge projects in Basic, C, Objective C. Primarily java after that for the last 15...
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