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  1. Josharias

    Multiblock mod

    Heyo Adeon, You can see some basic usage in Wood and Stone (Through the Ages 1). https://github.com/Terasology/WoodAndStone/blob/master/src/main/java/org/terasology/was/system/RegisterWoodAndStoneRecipes.java#L104 Some more interesting usage is in CopperAndBronze. The charcoal pit is a...
  2. Josharias

    Tweaking Machines

    Well yes, it will only show recipes that are compatible with displaying themselves visually. Currently it is using the process registry from the Workstation module and iterating through all the processes that the workstation supports. There has been a small amount of code noise added to the...
  3. Josharias

    Tweaking Machines

    Idea Cooking - Processing Reference Using the API from Workstations, you can now piece together a list of processes and their parts in a visual manner. Currently cooking at: Machines and Workstation
  4. Josharias

    Plugin framework?

    Manu3d, when you create a world you select the modules you want to enable with the built-in UI. It is only when the world is created that systems inside your module are initialized. This allows a user to switch modules without exiting the game completely.
  5. Josharias

    Tweaking Chunk Storage

    I recall this interesting article regarding these kind of structures.... http://0fps.net/2012/01/14/an-analysis-of-minecraft-like-engines/
  6. Josharias

    Tweaking Machines

    Likely will not tackle a watermill until there is a better water solution. However, it will be similar code to be done in a few minutes :) Its reallly simple to get a windmill, bring up the console, enter "giveBlock"... I am working on an actual crafting path tonight. In the next week I plan...
  7. Josharias

    Tweaking Machines

    Idea cooking - Windmill Having mastered rotation, the only hard part of a windmill is the modelling/texturing (curse you texturing, why are you so hard?). I could not figure out blender's texturing, so found a tool to help called P-XCEL. Maybe it will also be handy for another 3d modeling noob...
  8. Josharias

    Tweaking Machines

    Idea cooking - Mechanical Power What better to power your toaster with than rotational power? Currently cooking at: TerraTech
  9. Josharias

    Tracking particular blocks in the loaded world

    This did indeed fix it. Thank you. related commit
  10. Josharias

    Tracking particular blocks in the loaded world

    "destroy a block", meaning I hit it with a fist. The BlockNetworkNodeComponent is annotated with @ForceBlockActive. It is added to the block in the prefab. When the second OnActivatedComponent is triggered, the callstack goes back to EntityAwareWorldProvider.java:447 where it is...
  11. Josharias

    Tracking particular blocks in the loaded world

    I am attempting to find a combination of events that allow tracking each valid block with particular components in the world. This will enable integrating with the BlockNetwork module and allow adding blocks to the in memory network. Currently I have hooked up to these events...
  12. Josharias

    Maintenance FacadeAWT

    Also at the risk of sounding foolish... Does the AWT canvas allow using hardware that is not very compatible with opengl?
  13. Josharias

    Tweaking Machines

    The item is stored in a normal inventory slot. The server adds a animation component that describes where it was, where it is going, and when it will get there (all constrained to inside the current block). This triggers mesh and location components added on the client (if I am correctly...
  14. Josharias

    Tweaking Machines

    I do agree that it can be a large source of lag, as with any of the systems we are creating that iterate entities. Theoretically (I havent done thorough testing), there should only be communication when an item enters an inventory. All the animation parts are done on the client. At its very...
  15. Josharias

    Tweaking Machines

    Idea cooking - Item Transport What use is machines without a way to automate the input and outputs? Currently cooking at: https://github.com/Josharias/Terasology.MachineDemo
  16. Josharias

    Archived Generic Pluggable World using AnotherWorld

    This thread requires nothing more from you Marcin. As far as it has seemed, you are wanting "Though the Ages" to remain specific to your "Wood and Stone" module. Which is fine and good. So, let us have a conversation about how us non "content mods" can have some fun creating some unique content?
  17. Josharias

    Archived Generic Pluggable World using AnotherWorld

    Well, or you could collaborate with your "Through the Ages" world and allow others to use your work there by extracting it to its own module. ;)
  18. Josharias

    Archived Generic Pluggable World using AnotherWorld

    This is more about creating a baseline landscape for other content mods to build on top of that is more interesting than "flat world". It is for those that have less of a creative vision of a specific world like in WoodAndStone. I figure that if we can get a few heads together, we can find...
  19. Josharias

    Archived Generic Pluggable World using AnotherWorld

    Well, I would say there are currently 3 interested parties. msteiger: would likely want to put your cities into the generic world. Cervator: would likely want to add in miniions. Josharias: would want to add in ore generation and other diggables Lets start there. Why dont we start with...
  20. Josharias

    [WaS] Tech Tree and Crafting Concepts

    Terrafirma craft is definitely the more realistic minecraft mod. Although there is some special magic about "Better than Wolves" that you could glean some ideas from.
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