Search results

  1. Nym Traveel

    Chrisk

    Oh my god, I'm listening to your music since I read this post. Great stuff :)
  2. Nym Traveel

    WIP Animals

    The head is totally right! Maybe straighten the hollow back a bit :)
  3. Nym Traveel

    WIP Animals

    The rayman style is quite funny - some variations of the distance would be interesting. Can you try unmount also the head? (though I fear this will look strange as the main body is just a stretched cube :) ) The cow's head looks a bit squished, other than that it's nice :D Edit: just saw the...
  4. Nym Traveel

    Inactive Real Liquids

    I totally agree that this would be awesome! For example, I really miss flooded caves in MC, this would bump Terasology a good piece ahead of all the other voxel games. Trickling water would be hard to balance ofc imagine your ocean to be dried out from one day to the other :D
  5. Nym Traveel

    Archived Terrain ideas

    I think I start understanding it a bit more :)
  6. Nym Traveel

    Archived Terrain ideas

    As far as i understand the Marching cubes this is another approach to generate the terrain in first instance out of the generating noise - my suggestion would let the terrain generate and then subdivide/smoothen it. This would have the advantage (from my view) that different materials can be...
  7. Nym Traveel

    Archived Terrain ideas

    Can you post one or two examples; I have not much experience with mc clones (this here is not a clone ;) ) Edit: and I thought this would be sth. new... :'(
  8. Nym Traveel

    Archived Terrain ideas

    Didn't thought that i'm getting too fancy for u guys :D I wouldn't say to go into the way of making everything just bubbly but enhancing the blockiness with a few more (but procedurally calculated) polygones. Ok, I admid this last sentence was a bit strange... :rolleyes: Hmm, let's just say i...
  9. Nym Traveel

    Archived Terrain ideas

    To start it of: I have no idea if this way is intended or not - this would be a rather drastic step away from the current looks of the game. Also I have to annotate that I have not much clue about the whole voxel and rendering stuff, this is just an idea which came to my mind lately. Enough...
Top