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  1. miniME89

    user helfen user

    Beispiel zum erhalten eines Blocks: /giveBlock "clay"
  2. miniME89

    user helfen user

    Kommando Hilfen ohne "<" und ">" eingeben. z.B. /help "listBlocks" Aber gut zu wissen, dass "<" und ">" im Hilfetext für verwirrung sorgen. Das werde ich dann gleich mal ändern.
  3. miniME89

    user helfen user

    Der link steht in meinem letzten Post. Ansonsten hier der direkte download link: link
  4. miniME89

    user helfen user

    Also die alte Konsole. Ja die war etwas buggy, deswegen gibts jetzt seit ein paar tagen die neue. Ladt am besten das Latest unstable build (develop) heruter, da funktioniert alles. Das is wohl die einfachste Lösung für das Problem.
  5. miniME89

    user helfen user

    Welches build benutzt du? Seit ein paar tagen gibt es im developer build eine neue Konsole. Um das abzukürzen: - Alte Konsole = schwarz - Neue Konsole = weiß Welche farbe hat deine Konsole? PS: Die beste und schnellste Lösung für solche Problme is meistends der IRC chat.
  6. miniME89

    user helfen user

    In der developer version hat sich das jetzt ein bischen mit den Befehlen geändert, es kommt drauf an mit welcher Version du spielst. In der alten Version wäre das vorgehen so, wie Perdemot schon beschrieben hat. In der neuen version einfach mal "/help" eingeben oder auch "/listBlocks" und...
  7. miniME89

    Future GUI

    Yea i saw that problem coming :p But actually i don't think we should only implement methods in our widgets which take string/int/float/bool values as parameters, just because we can easily instance them from the JSON parser. That's why i haven't implemented a method for alignment, which takes...
  8. miniME89

    Future GUI

    Sure, I agree and I will be more careful in the future. Some other annoying conflicts will also appear if the "Fixing Checkstyle" pull request is merged in. On the other hand we just need the classes MenuDefinitionUnserializer.groovy, UIElementVisualManager.groovy and...
  9. miniME89

    Future GUI

    x3ro my latest GUIManager changes are not merged in yet. I am waiting for the "Fixing Checkstyle" pull request to get merged in, than I will merge it with my branch. I will also include some more changes, where I am currently working on. And there is still some ugly stuff where we need to get...
  10. miniME89

    Future GUI

    Just a quick message to keep all up to date on the progress: - x3ro 's first draft of the parser works quite well, as you can see here: link - My latest changes moved all the window creation to the GUIManager, which you can see here: link I think if this would get merged together, it would...
  11. miniME89

    Terasology Code Style Conventions

    In my opinion all should be consistent, so every if-statement would be at least a 3-liner. If you would allow exceptions in particular cases, it would always be a question of where to draw the line between the use of those two methods. One programmer will always see it different than another...
  12. miniME89

    Future GUI

    I will overload the method, no problem ;) And I already started to expand the UIDisplayElement class to support such things as vertical/horizontal align, absolute/relative positioning. I also have an idea for an easy implementation for a working z-order, because currently click events don't...
  13. miniME89

    Future GUI

    Yea, i am aware of this, but still, some features as positining elements by percentege isn't currently implemented, i will implement this the next days. And there are probably some other features we want, so we need to think about this. And methodes like: setPosition(Vector2f pos). Should we...
  14. miniME89

    Future GUI

    So guys, we should somehow get this to the next level. In my opinion we all agree on the structure of the layout file and style file. And File names will have double extension. Also the basic idea of the controller class we all (@x3ro and me :P) agree. Still need to talk about: The base...
  15. miniME89

    Future GUI

    I already started in my examples to give the JSON files different extensions: Layout files: SomeMenu.layout Style files: SomeMenu.style
  16. miniME89

    Future GUI

    Currently we have no concept of how to add additional UI elements through another layout file. For example you write a mode and want to add a button to the video settings. So you are suggesting to write down the same nested structure in your mod layout file as it is in the actual video layout...
  17. miniME89

    Future GUI

    x3ro I have taken a look at it. My solution would be one class file for one corresponding JSON layout file. Like this: https://gist.github.com/3339906 Currently my solution would search for the click listeners inside a corresponding class file with the same name. So there would only be one...
  18. miniME89

    Maus belegung geht weg

    Die Sound Einstellungen haben zur Zeit noch keine funktion. Sind vorerst mal da aber haben noch keinen effekt. Nach der Maus belegung schau ich jetzt mal.
  19. miniME89

    Future GUI

    Why to use groovy :) we should also think about modders and people like me who haven't used groovy before. Easiest way would be a normal java class. Or what would the advantage of groovy be? A big disadvantage is offcouse that most people know java but the dont know groovy. edit: x3ro your...
  20. miniME89

    Future GUI

    yea, a backgroundcolor option would also be nice. I have thought about the backtround image stuff: "backrgound-image" : "engine:terasology", "background-position" : [0, 0, 100, 30], What do we mean by the background-position property currently? The position of the "engine:terasology" image...
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