Search results

  1. Michael

    meta-server

    I've been working on a slight rework of the meta-server. I decided to rework the implementation with DropWizard and port the existing API over. I've been working on adding some basic migration support and also reorganizing the database portion of the application. One thing I'm not sure about is...
  2. Michael

    Tweaking ProtoSignalling

    I've been working on a slight rework of signaling. The Protosignal model is quite a bit more inefficient when compared to the original module but I think this module is easier to add additional blocks to the network. The backend implementation of the graph will need to be reworked, but this is...
  3. Michael

    Suggested Formal description of "Centaur" NPC

    sounds interesting.
  4. Michael

    what about happy trees

    what about happy trees
  5. Michael

    Suggested Add sign module

    Look at ComputerMonitors. ComputerMonitors uses AWT and renders the result to a flat plne. I think you can do something similar with signs. I.e allow people to type text onto a sign.
  6. Michael

    Implementation ItemPipes

    I added a handler for item events. For instance, you can use this to insert items into a chest.
  7. Michael

    Implementation ItemPipes

    Summary TeraPipes adds basic transport pipes to Terasology. The basic goal of the module is to move goods from A to B through some form of pipe network. Repository: https://github.com/Terasology/ItemPipes Current Version: 0.1 What has been done Basic Pipe Suction Block Plans Allow items to...
  8. Michael

    Implementation Rails

    I'll do that eventually.
  9. Michael

    Intro Hello I'am Lars

    welcome :D
  10. Michael

    Implementation Rails

    Rails has gone through a major rework and I've decided to make a new thread for everything new in rails. Summary Rails is a base module that adds rails and carts to Terasology. The functionality beyond the base rails and carts will have to be extended onto through other modules. There is...
  11. Michael

    from jbullet to libgdx bullet wrapper

    Just implemented the sweep callback. so now the player won't fall through the map.
  12. Michael

    from jbullet to libgdx bullet wrapper

    Overview I've been in the process of trying to port jbullet to libgdx's bullet wrapper. So far I've managed to re-implement rigidbodies back into the main game using the libgdx wrapper. The functionality of this is dependent on a patched version of libgdx. I've ported the voxel portion from...
  13. Michael

    Implementation Rails

    I have that segment bezier module that could be used to make larger tracks. At the moment I'm just focusing on this single block module. you should be able to climb in these with the E button. I've been slightly reworking how the solver works and I've been pretty happy with the results thus far...
  14. Michael

    Implementation Rails

    I've been trying to force myself to try work on this some more. So I've implemented a portion of the solver to handle the player and cart interactions. The old implementation seemed to be heavily dependent on frame rate. Generally a higher framerate would allow the player to push the cart faster...
  15. Michael

    Implementation Rails

    ask @Cervator to add you.
  16. Michael

    Implementation Rails

    Have you had a chance to try out the changes I made to master? You can start from there and I can probably start working on a features list later today. As a base mod what do you think should be added in terms of carts. I don't want to add too much and would rather like to focus on helping...
  17. Michael

    Implementation Rails

    sure, after finals.
  18. Michael

    Implementation Rails

    At the moment I want to get the module to have feature parity with the old one. I think it would be a good idea to create a feature list. I've been debating what feature to work into this module and what would be better fit into a different module. Some of the more base things such as cart...
  19. Michael

    Implementation Rails

    just been bugfixing the module. I think this is starting to look pretty good.
  20. Michael

    Implementation Rails

    Added Baumgarte stabilization so the carts don't intersect. I've made a couple slight changes to the collide event for this to work. Something else will need to be worked out for physics. https://github.com/MovingBlocks/Terasology/pull/2868