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  1. Cervator

    Design Unique Terasology constructed language ("conlang") script

    Arise, thread, arise! From the depths of the past I summon thee. After a long hibernation I've gotten back to this and am in touch with Britton again. In no time at all (before we even made it to a video conference meet-up less than a week later) he already put together a preview that looks so...
  2. Cervator

    Featured Happy 7th birthday, Terasology!

    (belated reply to @brylie in addition to a poke on chat: of course yep please do!) On related news I'm out of town on another business trip, and will be unable to host tomorrow :-( So unless somebody else can step in I'll aim to run something usual time next Saturday instead. We've got Alpha...
  3. Cervator

    Intro Hello, I'm Louis

    Welcome! Good to see an intro in the forum. Hoping to see cool things from you, be sure to keep the questions coming! :-)
  4. Cervator

    Featured Happy 7th birthday, Terasology!

    Absolutely agreed @brylie! We should be posting to all kinds of different places and keep up more regularly. It is one of the things that has mostly fallen on the wayside as I've gotten increasingly more occupied with other stuff, as it was usually just me posting all the things in various...
  5. Cervator

    Featured Happy 7th birthday, Terasology!

    Bump - something funny happened this weekend: before I ever had a chance to post birthday celebration notes on social media and start formally we got so busy with project activity and new people arriving that we never had time to really celebrate! Only got one event server online before getting...
  6. Cervator

    GCI 2018 - task preparation

    GSOC season is over! Which means it is time for GCI instead, with even less rest for the weary than last year as it got moved up a month this time, meaning it starts for students in about three weeks. Coincidentally that also means it will partially overlap with Hacktoberfestwhich starts...
  7. Cervator

    Featured Happy 7th birthday, Terasology!

    And first formal news post in a while, although it is starting out pretty small. It'll grow over the next week! The first project post is still around, and it sure has been an adventure since, and continues to be. Hard to keep on top of all the happenings these days as the project has expanded...
  8. Cervator

    Architecture discussion for v3 [engine split / engine-libs]

    On test coverage - I might be reading between the lines here but I figured @oniatus meant to select for sub-projects that would be suitable for very high test coverage to reach for the big 100%. It is true that some things test more poorly. The engine-libs thing in general IMHO has good...
  9. Cervator

    GSOC 2018 - done! Summary blog posted

    Maybe final bump! Summary blog post is now up for what happened over the summer: https://terasology.org/2018/09/02/gsoc-2018-results.html GSOC Mentor Summit is in about a month and a half and as a SURPRISE the GCI signup is less than a week away, starting a month early this year, ack! Haven't...
  10. Cervator

    GSOC 2018 - done! Summary blog posted

    After a long productive time we're now nearing in on the end of GSOC - what a time is has been :-) All 9 projects have been doing well, with a few bumps and bruises here and there. Mentor activity has been problematic at times, unusually so this year. I've got more notes and theories on that...
  11. Cervator

    Google Code In - Summit June 2018

    Tweaked thread title real quick for future notice. This is where the two GCI grand prize winners (@eviltak & @TheGhostInTheMachine) go along with a mentor we pick, which is @Michael this year :-) Enjoy the trip, take more photos, and post some details / talks!
  12. Cervator

    Factorio Community Event

    Been slowly playing along in my single player game, at highest diff and slowest speed. It did bring some challenges while learning, like being surprised that the gun turrets couldn't hold enough ammo to fight back larger waves of critter later, despite having a well-fed ammo belt. Figured out a...
  13. Cervator

    Featured Architecture, roadmap, v2 and v3, play test for June with Alpha 10, GSOC, DestSol ...

    Play test has started. First game zip is http://jenkins.terasology.org/job/DistroOmega/929/artifact/distros/omega/build/distributions/TerasologyOmega.zip with the server set to test JoshariasSurvival with lots of fixes since last :-) That zip in theory is the first Alpha 10 Release Candidate
  14. Cervator

    Implementation Structure Templates

    So I just ran a version of the launcher I had sitting around to get some more hard data on the first part of the question: where to module files end up with a game installed via launcher. During initial setup of the launcher it asks you to pick two directories, one of them the install dir where...
  15. Cervator

    Question What Code to Edit to Make Tools or Hand More Powerful?

    This one is nice and easy, yay! You are not the only one who desires this. In fact the first ever modded item achieved exactly this and still exists: https://github.com/MovingBlocks/Terasology/blob/develop/modules/Core/assets/prefabs/mrbarsack.prefab "give mrbarsack" in the game console should...
  16. Cervator

    Featured Architecture, roadmap, v2 and v3, play test for June with Alpha 10, GSOC, DestSol ...

    Lots of things going on, would be another way to put it. GSOC has started properly, yay! 9 students going full speed and blog posts are already popping up. See its sub-forum for details The big Alpha 10 / engine v2 release is targeted for the beginning of June, even if it won't necessarily be...
  17. Cervator

    Architecture review / planning for engine v3 and beyond

    Alright, I'm not going to expect high attendance at the meeting, but after noticing Josharias committing to what I think is 6 am his time I can't leave him getting up early in vain ... :D So we'll get an early start Sunday, but no obligation to make the earliest time entry in the poll (about...
  18. Cervator

    Suggested Roles - helping out regularly in small ways

    Bump - as just noted over at https://forum.terasology.org/threads/architecture-review-planning-for-engine-v3-and-beyond.2176 I'm back at trying to do something with this. The renamed Trello board at https://trello.com/b/E6PfiSX8/roadmap-and-volunteers is now public and also set up to be our...
  19. Cervator

    Architecture review / planning for engine v3 and beyond

    Maybe architecture meeting Sunday: fill out this poll if interested / able to make it. DS stuff at its conclusion, maybe. With engine v2 just about out the door I've been thinking about architecture and trying to sort out what we should try to prioritize for when. Started this some time ago...
  20. Cervator

    GSOC 2018 - done! Summary blog posted

    Okay, I've just finished a write-up on GSOC process structure from an org admin perspective that I hope will be useful, and have applied it to our shiny "new" roadmap and volunteer tracking Trello board (which isn't actually new, and has gone through several redesigns without really having been...