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  1. Cervator

    GSOC 2019 - Student Applications soon

    We're in GSOC for the 4th year running :-) Our organization and community continues broadening as does the potential for where to work in a GSOC project. Terasology's engine and module land remains primary, but there are so many supporting tools and projects now, along with Destination Sol...
  2. Cervator

    Featured March play test, Alpha 12, another dev session or two, and yay we got into GSOC again!

    Much to share, still terrible at keeping up with activity as it happens! The play test for March is scheduled to start in just past 10 hours from this thread being posted (noon US eastern). It'll be using the Alpha 12 Omega zip and related notes and bug hunting will happen on the GitHub triage...
  3. Cervator

    Featured February play test and dev sessions - GSOC up next!

    Next scheduled play test is in about 24 hours (noon eastern time Saturday), although it might be more of an on-and-off type thing for the weekend when there's activity and testing interest. In addition I'd like to run a few dev discussion sessions like we did back during the holidays as they...
  4. Cervator

    Featured Holiday Hackathon 2018

    GCI has finished as of a few days ago, hooray lots of new stuff and cool students! Prizes won't be announced till early January though, oh the suspense :) Finalist evaluation is now in progress, and in just about a month GSOC season begins although we won't know for a while if we'll manage to...
  5. Cervator

    GCI 2018 - Done!

    GSOC season is over! Which means it is time for GCI instead, with even less rest for the weary than last year as it got moved up a month this time, meaning it starts for students in about three weeks. Coincidentally that also means it will partially overlap with Hacktoberfestwhich starts...
  6. Cervator

    Featured Happy 7th birthday, Terasology!

    And first formal news post in a while, although it is starting out pretty small. It'll grow over the next week! The first project post is still around, and it sure has been an adventure since, and continues to be. Hard to keep on top of all the happenings these days as the project has expanded...
  7. Cervator

    Featured Architecture, roadmap, v2 and v3, play test for June with Alpha 10, GSOC, DestSol ...

    Lots of things going on, would be another way to put it. GSOC has started properly, yay! 9 students going full speed and blog posts are already popping up. See its sub-forum for details The big Alpha 10 / engine v2 release is targeted for the beginning of June, even if it won't necessarily be...
  8. Cervator

    Architecture review / planning for engine v3 and beyond

    Maybe architecture meeting Sunday: fill out this poll if interested / able to make it. DS stuff at its conclusion, maybe. With engine v2 just about out the door I've been thinking about architecture and trying to sort out what we should try to prioritize for when. Started this some time ago...
  9. Cervator

    Featured Next play test(s?), GSOC updates, DestSol, v2, more mergers ...

    Busy times these days! Will try to be brief: Next weekend Saturday May 5th is our scheduled play test and should help get some more GSOC student/mentor/project stuff going Speaking of playing things we have a Factorio server running until maybe Tuesday sometime. Come check it out! Then build it...
  10. Cervator

    Summer of Code Destination Sol Community Project

    While we didn't have the slot count to fit @manas96's GSOC 2018 proposal for applying Gestalt's entity system library to Destination Sol over this summer we've seemingly got enough community activity to maybe do it as a more casual community project. I'd like to find out who might be interested...
  11. Cervator

    GSOC 2018 - done! Summary blog posted

    Edit: Summary blog post is up! Congratulations to our students for 2018! We got 9 slots this time out of 12 we were strongly considering, so there were some hard choices to make. There were also other great proposals we just couldn't dig up enough mentors for. Still I appreciate all the...
  12. Cervator

    Featured Architecture discussion: extensible & performance friendly crafting, material classification, machinery, networks ...

    For years now we've gone through a series of various crafting systems, ways to categorize materials, using machines, and defining various form of networks to route just about anything around. Plenty of experiments and actual content, but nothing yet has stood out as a clear standard to build all...
  13. Cervator

    Featured April play test event is in about 10 hours - new build!

    After about two months we finally have a solid Omega zip again, with some of the big stuff for v2.0.0 merged and stabilized :-) Fittingly the build number landed on 900, so we'll be play testing that build: Omega 900 zip Note that as the day goes by (I expect to start early and keep going...
  14. Cervator

    Featured Alpha 9 is released and likely the final one using our engine at v1!

    This release contains most the stuff that came in during GCI 2017 and then some. Immediately after this we're beginning to merge things into the engine for v2.0.0 that are not guaranteed to be backwards compatible: our first new major release (for about two years?) since we adopted SemVer. That...
  15. Cervator

    Featured Play test Saturday with (final?) Alpha 9 RC, GCI complete, GSOC starting soon, Ludicious was neat

    Bit of a mouthful there but as usual news keeps piling up until there is a chance to write it all out in one big glorious mess :) Ludicious and "TeraConf" Ludicious happened in Zurich Jan 18-21st and a few of us were in attendance with a booth and everything. The day before it started we...
  16. Cervator

    Featured Terasology at Ludicious! And a small meet-up!

    Terasology is attending the Ludicious 2018 conference in Zurich as announced and bunch of contributors registered. But, wouldn’t have been cooler if we decided to take an extra day and arrange a mini-internal Terasology conference? You guessed it :) - that is exactly what we did. On January...
  17. Cervator

    Featured GCI starts soon, play test Dec 2nd using Alpha 9, BTM Friday, and we'll be at Ludicious 2018!

    We got into Google Code-In again this year and have more mentors and higher expectations than last year - it should be a blast, and a whirlwind of activity! If anybody already familiar with our code and community wants to volunteer as a mentor let me know. Otherwise just hang out on IRC and...
  18. Cervator

    Featured 6th birthday! Play test to celebrate on October 7th

    Technically we're 6 years and a day plus change at this point, but close enough :-) Usually we try to celebrate with an event in late September, but my schedule is a little out of whack these days and I'm still poking at a little surprise I'm hoping will be ready in time. We also have our...
  19. Cervator

    Featured Alpha 8 is our biggest release ever! Right as GSOC ends

    I won't be able to do the release justice with a single post, and nobody would read it anyway due to the length :) Here I am simply going to highlight a few very visible changes and do an overview of new modules. The engine changes are massive but may not impact content as much as module...
  20. Cervator

    Featured Play test July 1st noon Eastern Time, Alpha 8 prep, first round of work and eval for GSOC

    This coming Saturday is our regularly scheduled play test, as noted on the calendar. This will be the first test with a substantial amount of GSOC work included - I expect we'll be testing @Nihal Singh's exploration world some, @Shine's combat stuff, and so on :) I hope as many of our GSOC...
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