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    GSOC 2019 - Light And Shadow Remastered

    Minutes of the Meet 0 (02/06/19): How to handle Multiplayer: Read code for JoshariasSurvival and its dependencies. Read this wiki. Statistics and Restart System: There was a lot of discussion for this. There are two possible options, implement a component and update it for all clients or...
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    GSOC 2019 - Light And Shadow Remastered

    GSoC Week 1 (27/05/19 - 02/06/19): Blog post: https://darshan3.github.io/gsoc-week-1/ What have you achieved in the last week? Player respawns at its base on dying. Inventory items and flag (except magic staff) are dropped at the dying spot. What are you currently working on? Handling Game...
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    GSOC 2019 - Light And Shadow Remastered

    Minutes of the Meet 0 (26/05/19): Github Board The GitHub board was finalized. It was decided that cards with multiple subtasks will be broken down into smaller cards with individual subtasks as I work on them. A detailed plan for each week will be discussed in the weekly meetings. Discussion...
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    GSOC 2019 - Light And Shadow Remastered

    This thread is for the GSoC '19 Project: Light and Shadow Remastered. Summary: The aim of this project would be to complete the basic gameplay mode which would be a fast-paced Capture The Flag set up in the Dark Fantasy world of Light and Shadow where you have to choose between the game’s two...
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    GSoC 2019 Proposal Draft - Light and Shadow Remastered

    I have updated the proposal. Please check the second draft and provide your valuable feedback. I have finalized the following points to implement a fast-paced CTF: A small symmetric map Bases situated diagonally opposite corners Balanced teams on both sides In-game money ‘Dominoes’ Marketplace...
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    GSoC 2019 Proposal Draft - Light and Shadow Remastered

    As we had discussed earlier, the marketplace won't take a lot of time for navigating, as you can use a key to display it and click on an item to buy. Thus, the time to buy would be quite less. Considering the fast pace of the game, observer mode can take a back seat for now. Spawn a player back...
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    GSoC 2019 Proposal Draft - Light and Shadow Remastered

    After considering the feedback, I have tried to form two different types of gameplay for Light and Shadow. I will be aiming to create a playable fast-paced CTF for my GSoC, second idea is for ideation purpose and it is something that can be implemented in the long run. CTF (Fast-Paced) Typical...
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    Contributor Hi! This is Darshan Tank :D

    Hi Michael, I have already gone through tutorials, done some contribution, bug hunting, and fixing :P It's just that I forgot to put up my Introduction on this forum! In fact, I have already submitted my first draft for the project proposal here...
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    GSoC 2019 Proposal Draft - Light and Shadow Remastered

    Hi, I have written my first draft for GSoC project proposal "Light and Shadow Remastered". Please feel free to provide your valuable feedback. Light and Shadow now has a working CTF system. I wish to enhance it and create fun, playable gameplay out of it. I have also listed down some stretch...
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    Contributor Hi! This is Darshan Tank :D

    Name: Darshan 'darshan3' Tank Social: Email: darshantank3@gmail.com, Github: https://github.com/darshan3, Discord: @darshan3#5117 From: India Skills / Tools: Python, C++, Java, Web Development, Git Found via: GSoC 2019 and University friends Interests: I am interested in game development, and...
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