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  1. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 3 Blog post Tasks Completed City centre minimap icon now clamps to minimap border. Implemented a priority system for rail blocks Currently working on Connecting cities with rails PRs https://github.com/Terasology/DynamicCities/pull/42 https://github.com/Terasology/Rails/pull/46...
  2. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 2 Blog Post Tasks Completed: Placed the city. Get the city centre icon on the minimap. Currently Working On: Getting the icon to hang on the border of the minimap when the city moves out of view. PRs: https://github.com/Terasology/MetalRenegades/pull/2...
  3. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 1 Blog Post Tasks completed: A basic world generator using mostly default facet providers from Core. Currently working on: Placing the dynamic city. Will need to make suitable adjustments to the generator. Problems: Biomes. Cannot find a suitable solution to get patches of grass...
  4. wabadump

    GSoC '19: Metal Renegades Multiplayer

    This will be the thread where I'll post updates on the project, along with the blog. Summary: The project focuses on implementing core gameplay features for Metal Renegades with a focus on multiplayer Student: wabadump (Mayant Mukul) Mentors: Iaronaraujo, SuperSnark, msteiger, Michael Pollind...
  5. wabadump

    Metal Renegades - GSoC Proposal Draft

    Updated! Add details for Game Over screen's implementation Propose to create a new AdvancedRails module to store anything other than the basic Rails implementation Mention the possibility to use the Equipment module for player stats in stretch goals Add futuristic weapons to stretch goals...
  6. wabadump

    Metal Renegades - GSoC Proposal Draft

    Updated. I've added some tests in the timeline but I don't see how I can lighten up my MVP anymore. As I mentioned in Andy's thread, I can take out the Wanted Level feature but that's it I guess.
  7. wabadump

    GSOC Proposal: Metal Renegades

    I think "Wanted Level" can easily be thought of as "alignment towards the Bad faction" for now if you're planning to implement only three factions. So once you have faction alignment, it can be shown to the player as their wanted level. My implementation would have been a superficial thing, but...
  8. wabadump

    Metal Renegades - GSoC Proposal Draft

    Proposal updated! I don't plan to implement trains, but they'll be a stretch goal. Same with industrial towns and machines. Those will be relevant after factions are added. By a "player hub" I meant a place for non-combat player interactions like quests, trades, games. This will be realised...
  9. wabadump

    Metal Renegades - GSoC Proposal Draft

    This is the first draft for my GSoC proposal. It has my goals, stretch goals and a timeline. I haven't added my personal information yet, but that'll follow soon. All feedback will be appreciated! I will be focusing on implementing core gameplay features so that at the end of the project...
  10. wabadump

    Contributor Hi! This is Mayant

    Name: Mayant 'wabadump' Mukul Social: GitHub: mayant15 From: India Skills / Tools: Mostly android apps, Kotlin, Dart (for Flutter) Found via: GSoC organisations list Interests: Most of the workflow, except rigging and animation ._.
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