Search results

  1. Michael

    Bullet and Box2d

    I've discussed this with cervator, the basic idea is to extract bullet and box2d from libgdx as standalone libraries. this should give us the opportunity to tweak and rework the library to fit our needs better. For instance the bullet implementation was reworked to accept TeraMath components...
  2. Michael

    Terasology Blender Block Shapes V2

    So I'm working on a rework of the shape plugin for blender. What I'm thinking would be a good change is allow for multiple blocks to be worked on for one blender file. similar blocks can be grouped together in a collection and exported together as a set of blocks in the export menu. I'm not sure...
  3. Michael

    Intro Hi, folks

    Awesome, you can start by joining the discord. have you managed to get an environment setup? you can find more information under the wiki: https://github.com/MovingBlocks/Terasology/wiki
  4. Michael

    Design Project Planning: QwerZoo (name pending?)

    No need to re-invent the wheel for everything. there are already some existing framework modules that can do some of what you are asking. you just need to : https://github.com/Terasology. I think it would be a better use of your time trying to integrate some of these framework modules together...
  5. Michael

    Contributor Hello, I am coming to terasology for the third time.

    drop by the discord if you need additional help.
  6. Michael

    Master Of Oreon - Version 2 GSoC 2019

    My first impression is that you are too focused on the minute details of the implementation and missing the whole picture. I don't need to know all the details of the implementation but rather what does this add to the game and what you would like to add. Try explain some of this from a players...
  7. Michael

    GSoC Proposal Draft: Shaderland

    1. This seems to be more of a problem with functionality rather then the need to just split stuff up. Looks like we just need to reorganize stuff to be in a more sensible location. That single file you linked has some trivial utility stuff and some things that are directly related to lighting...
  8. Michael

    GSoC Proposal Draft - Terasology Launcher

    I'm kind of confused why it would be necessary to drop the entire codebase for an electron app. :?
  9. Michael

    GSoC Proposal Draft - Terasology Launcher

    My first thought is what if we want to share some code between the Terasology engine and the launcher. There might be ways to add some consumable stuff between java and the electron but that seems like a pretty complicated solution. I do concede that java lacks a really good GUI library. Maybe...
  10. Michael

    GSOC Project Rough Proposal on Gooeys's Quest

    I kind of agree with Cervator here, you have a list of things you want to do but the scope is too large for GSOC. What I would recommend is just grab one of your sections and stretch out the whole thing. For instance you mentioned puzzle rooms. I think there is some interesting aspects in...
  11. Michael

    Contributor Hi! This is Darshan Tank :D

    oh, yea I was just talking to you in discord. I've lost track of things quite a bit. the amount of things i'm trying to balance might be getting to me.
  12. Michael

    Contributor Hi! This is Darshan Tank :D

    you can look through the wiki https://github.com/MovingBlocks/Terasology/wiki and some of the modules https://github.com/Terasology . I would try join the discord to get started and also try to compile the game and load up some of the gameplay modules.
  13. Michael

    Intro Hello, this is Aizen93

    I haven't had the time to look much into the blender plugin but I would like to rework the existing way blocks are made with the default plugin. At the moment the plugin does not work with the latest version of blender. The first thing to address would be fixing the plugin for the latest version...
  14. Michael

    Google Code In - Summit June 2018

    This is the thread all Google Code In trip related. Google was very accommodating for the GCI and overall I thought it was a really great experience. We had the chance to listen to various googlers speak about their work and what they've been working on. This includes: project FI, Waymo...
  15. Michael

    Factorio Community Event

    sounds interesting
  16. Michael

    Contributor Hey everyone, I'm Ethan.

    you can also look through the modules under the Terasology github. You can probably suggest something else if you find something else that is more interesting. Always good to contact the orgs before GSOC :D. github(dot)com/Terasology
  17. Michael

    meta-server

    So you can host the static part of the site of the site on github to save a bit in that regard and then the rest can be handled by some form of API.
  18. Michael

    Intro Hey Terasology!!

    there is a shell file inside of the Terasology folder called gradlew. you have to execute it like a shell script to ./gradles game.
  19. Michael

    Gource

    here is the updated video and also the raw webm. https://drive.google.com/file/d/1Su74YyFksGKQACdOmc4-Neawk5gNf2xn/view?usp=sharing
Top