Search results

  1. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 12: August 15th - August 21th, 2019 Blog Post What have you achieved in the last week? Merged tooltip integrations allowing the viewing of character needs in-game Started an implementation of a factions system. Each settlement has a set faction, and only characters with that faction will...
  2. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 11: August 8th - August 14th, 2019 Blog Post What have you achieved in the last week? Adapted to the new serialization & health changes, and identified a new pathfinding crash with these new systems. Changed the city construction timer to world on world time. Extracted vital pathfinding...
  3. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 10: August 1st - August 7th, 2019 Blog Post What have you achieved in the last week? Major pull requests have been merged, like need-based behaviors & structure template fixes. Added a test pathfinding character to Terasology/TutorialBehaviors, and made a PR to integrate this pathfinding...
  4. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 9: July 25th - July 31th, 2019 Blog Post What have you achieved in the last week? The structure template placement issue has been solved! This was done by changing the way that the block rotation was calculated. Changes have been applied to the pull requests reviewed over the week, ready...
  5. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 8: July 18th - July 24th, 2019 Blog Post What have you achieved in the last week? The issues with saving paths has been solved, now FindPathToNode works locally for character pathfinding! Research into character movement issues, and made an issue with the results. Starting module...
  6. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 7: July 11th - July 17th, 2019 Blog Post What have you achieved in the last week? Need-based behaviors is now at a mergable state, with repetitive code segments combined into common actions/classes. Split off final character creation into a different pull request. With these two changes...
  7. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 6: July 4th - July 10th, 2019 Blog Post What have you achieved in the last week? Finished all needs for need-based behaviors (thirst, social, rest, shelter) Social need is the first instance of characters interacting with each other, when a character requires an interaction it will find...
  8. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 5: June 27th - July 3rd, 2019 Blog Post What have you achieved in the last week? The approach to time-sensitive behaviors has been changed based on review, now works with an action/system rather than component/system. The implementation of final characters has begun, with a needs-based...
  9. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 4: June 20th - June 26th, 2019 Blog Post What have you achieved in the last week? Agents spawning pull request was finalised and merged. Time-sensitive behaviors pull request is now at a mergable state, with the return home behavior added to all gooey characters The addition of nocturnal...
  10. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 3: June 13th - June 19th, 2019 Blog Post What have you achieved in the last week? Agents can now spawn inside buildings! Every building in the city can provide shelter for 1-5 characters inside, which spawn on building creation. A bug with one of the city buildings was fixed, the mining...
  11. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 2: June 6th - June 12th, 2019 Blog Post What have you achieved in the last week? AI system work has continued, with the original gooey model & behavior becoming split into four separate behaviors and appearances. An integration with OreGeneration has been added to the dynamic world...
  12. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 1: May 26th - June 5th, 2019 (meeting time changed & meeting skipped) Blog Post What have you achieved in the last "week"? I have started work on the AI system. A stand-in gooey model has been imported and programmed with a simple behavior, to follow any player that passes nearby. Work...
  13. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    May 18th - May 25th, 2019 What have you achieved in the last week? This week was primarily a preparation week. The github project board was filled with tasks according to the proposal. This post was created, along with a blog to provide extensions on the information provided here. What are...
  14. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    This forum post will act as a weekly log for this project, along with matching posts on the blog. Summary: This project is an initial implementation of the Metal Renegades gameplay module, with a focus on the western-style world, and the AI agents that occupy it. Student: AndyTechGuy Mentors...
  15. AndyTechGuy

    GSOC Proposal: Metal Renegades

    As far as I understand about integrating GSOC projects (I will need a mentor's verification on this), the only guideline is that the end result of the project must be independant; not directly depending on someone elses project. However after GSOC, we can merge our projects together into one...
  16. AndyTechGuy

    GSOC Proposal: Metal Renegades

    I have made my second draft to my proposal, which again can be found here: https://docs.google.com/document/d/1skxQgBgLzeFCR9-9PDCMvkN-c89aL1FsQJSJt4HMwfU/edit?usp=sharing This draft is a direction shift from earlier to avoid conflict with Wabadump, with a more extreme shift in the way of world...
  17. AndyTechGuy

    GSOC Proposal: Metal Renegades

    Here is a draft proposal for my take on Metal Renegades: https://docs.google.com/document/d/1skxQgBgLzeFCR9-9PDCMvkN-c89aL1FsQJSJt4HMwfU/edit?usp=sharing Please comment and tell me what you think :) Both Wabadump and I both wrote proposals for Metal Renegades unfortunately at around the same...
  18. AndyTechGuy

    Contributor Hey, I'm AndyTechGuy!

    So it has been a while since my last reply, school stuff got busy.... I'm still trying to nail a focus project for GSOC. I was going with the metal renegades stuff for a bit, but wabadump on discord seems to have taken that under their wing, and directly competiting proposals is something that...
  19. AndyTechGuy

    Contributor Hey, I'm AndyTechGuy!

    Thanks for responding! I read over the student guide, it cleared up many of the basic concerns that I had. I also looked at some of the proposals posted on the forums form last year to give myself a basic image of what it should look like. I'm way less confused now, but I'll still probably have...
  20. AndyTechGuy

    Contributor Hey, I'm AndyTechGuy!

    Name: AndyTechGuy Social: My nickname on pretty much all of my social accounts are the same as above. From: Newfoundland, Canada. Pretty much as far east as you can get. Skills / Tools: I have some programming experience in Java, HTML/CSS, and a little bit of LWJGL. I also have some...
Top