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  1. brylie

    Suggested Improving game asset creation pipeline

    Terasology documentation currently recommends using the MD5 3D mesh format to import in-game assets. This is problematic for several reasons. Firstly, there isn't a reliable way to export MD5 meshes from Blender, as the few MD5 export modules are somewhat neglected and Blender does not have an...
  2. brylie

    Suggested Biome hacking and natural evolution

    Relating to a comment made earlier by Cervator, I have been an idea to help make worlds more "alive". I'm posting the idea here in the hopes we can discuss it and what might be involved to create such functionality from technical, design, and game asset creation perspectives. In the game...
  3. brylie

    Suggested Item in hand should not have motion blur

    When looking around in Terasology, the game adds a motion blur effect, applied to all FOV elements equally.: However, the motion blur effect should not be applied, so strongly at least, to the object in the player's hand. This can be tested by holding your hand in front of your face and moving...