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  1. filth

    Inactive IQM Support

    Reading the header works fine with DataInputStream dis = new DataInputStream((new FileInputStream(file))); dis.readFully(fileData); dis.close(); ByteBuffer byteBuffer = ByteBuffer.allocate(fileData.length)...
  2. filth

    Inactive IQM Support

    Yes that seems to help - it was a combination of 2 problems: first one reading to Unsigned8 instead of Unsigned32 and a wrong endiandness which made me think that Unsigned32 is wrong :)
  3. filth

    Inactive IQM Support

    Thank you - ill take a look
  4. filth

    Inactive IQM Support

    Has anybody already worked with Javolution or Javastruct? (https://code.google.com/p/javastruct/)
  5. filth

    Inactive IQM Support

    Hi, im working on IGM Support right now. Immortius supposed it in the Multiplayer Arc thread. Name: igmLoader Summary: The Inter-Quake Model (IQM) format is a binary skeletal-animation format designed for extensibility, efficiency, and ease of loading. It is intended to serve as a...
  6. filth

    Tweaking Multiplayer

    ok sounds good. So basically my IQMAssetLoaders would have to return a SkeletalMeshDataand MeshAnimationData classes?
  7. filth

    Tweaking Multiplayer

    Hi, IQM would be fine for jumping in. It would be great if you could provide me some more information to get me started.
  8. filth

    Tweaking Multiplayer

    Hi, introduction done :) Looking for tasks ;)
  9. filth

    Hello everyone - looking for Tasks ;)

    Hi, im new to this forum and im looking for ways to contribute. Im missing some overlook over the project, so i think in the beginning i will need help finding the right tasks for me. Im 31 currently working in a Java-Based automotive project. In my spare time i finally want to contribute to a...
  10. filth

    Tweaking Multiplayer

    Hi, im new here, just discovered this forum and very interested! Is there anything I can support you with in this multiplayer thing? Would be great, if we can work together here... Best Alex
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